(BORDERCOLOR_SIZE * tex_off[sb]) +
(BORDERCOLOR_SIZE * i));
- bcolor[0] = util_float_to_half(sampler->base.border_color.f[2]);
- bcolor[1] = util_float_to_half(sampler->base.border_color.f[1]);
- bcolor[2] = util_float_to_half(sampler->base.border_color.f[0]);
- bcolor[3] = util_float_to_half(sampler->base.border_color.f[3]);
+ /*
+ * XXX HACK ALERT XXX
+ *
+ * The border colors need to be swizzled in a particular
+ * format-dependent order. Even though samplers don't know about
+ * formats, we can assume that with a GL state tracker, there's a
+ * 1:1 correspondence between sampler and texture. Take advantage
+ * of that knowledge.
+ */
+ if (i < tex->num_textures && tex->textures[i]) {
+ const struct util_format_description *desc =
+ util_format_description(tex->textures[i]->format);
+ for (j = 0; j < 4; j++) {
+ if (desc->swizzle[j] < 4)
+ bcolor[desc->swizzle[j]] =
+ util_float_to_half(sampler->base.border_color.f[j]);
+ }
+ }
OUT_RING(ring, sampler->texsamp0);
OUT_RING(ring, sampler->texsamp1);