flags |= PIPE_BARRIER_IMAGE;
if (barriers & GL_COMMAND_BARRIER_BIT)
flags |= PIPE_BARRIER_INDIRECT_BUFFER;
- if (barriers & GL_PIXEL_BUFFER_BARRIER_BIT)
+ if (barriers & GL_PIXEL_BUFFER_BARRIER_BIT) {
+ /* The PBO may be
+ * (1) bound as a texture for PBO uploads, or
+ * (2) accessed by the CPU via transfer ops.
+ * For case (2), we assume automatic flushing by the driver.
+ */
flags |= PIPE_BARRIER_TEXTURE;
+ }
+ /* GL_TEXTURE_UPDATE_BARRIER_BIT:
+ * Texture updates translate to:
+ * (1) texture transfers to/from the CPU,
+ * (2) texture as blit destination, or
+ * (3) texture as framebuffer.
+ * In all cases, we assume the driver does the required flushing
+ * automatically.
+ */
+ /* GL_BUFFER_UPDATE_BARRIER_BIT:
+ * Buffer updates translate to
+ * (1) buffer transfers to/from the CPU,
+ * (2) resource copies and clears.
+ * In all cases, we assume the driver does the required flushing
+ * automatically.
+ */
if (barriers & GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT)
flags |= PIPE_BARRIER_MAPPED_BUFFER;
if (barriers & GL_QUERY_BUFFER_BARRIER_BIT)
flags |= PIPE_BARRIER_QUERY_BUFFER;
if (barriers & GL_FRAMEBUFFER_BARRIER_BIT)
flags |= PIPE_BARRIER_FRAMEBUFFER;
+ if (barriers & GL_TRANSFORM_FEEDBACK_BARRIER_BIT)
+ flags |= PIPE_BARRIER_STREAMOUT_BUFFER;
if (barriers & GL_ATOMIC_COUNTER_BARRIER_BIT)
flags |= PIPE_BARRIER_SHADER_BUFFER;
if (barriers & GL_SHADER_STORAGE_BARRIER_BIT)