unsigned i2,
unsigned i3 )
{
- vcache_triangle( vcache, i0, i1, i3 );
- vcache_triangle( vcache, i1, i2, i3 );
+ if (vcache->draw->rasterizer->flatshade_first) {
+ /* pass last quad vertex as first triangle vertex */
+ vcache_triangle( vcache, i3, i0, i1 );
+ vcache_triangle( vcache, i3, i1, i2 );
+ }
+ else {
+ /* pass last quad vertex as last triangle vertex */
+ vcache_triangle( vcache, i0, i1, i3 );
+ vcache_triangle( vcache, i1, i2, i3 );
+ }
}
static INLINE void
unsigned i3 )
{
if (vcache->draw->rasterizer->flatshade_first) {
+ /* pass last quad vertex as first triangle vertex */
vcache_triangle_flags( vcache,
( DRAW_PIPE_RESET_STIPPLE |
DRAW_PIPE_EDGE_FLAG_0 |
i3, i1, i2 );
}
else {
+ /* pass last quad vertex as last triangle vertex */
vcache_triangle_flags( vcache,
( DRAW_PIPE_RESET_STIPPLE |
DRAW_PIPE_EDGE_FLAG_0 |
/* These bitflags look a little odd because we submit the
* vertices as (1,2,0) to satisfy flatshade requirements.
*/
- const ushort edge_first = DRAW_PIPE_EDGE_FLAG_2;
- const ushort edge_middle = DRAW_PIPE_EDGE_FLAG_0;
- const ushort edge_last = DRAW_PIPE_EDGE_FLAG_1;
ushort edge_next, edge_finish;
if (flatfirst) {
- flags = DRAW_PIPE_RESET_STIPPLE | edge_middle | edge_last;
- edge_next = edge_last;
- edge_finish = edge_first;
+ flags = (DRAW_PIPE_RESET_STIPPLE |
+ DRAW_PIPE_EDGE_FLAG_1 |
+ DRAW_PIPE_EDGE_FLAG_2);
+ edge_next = DRAW_PIPE_EDGE_FLAG_2;
+ edge_finish = DRAW_PIPE_EDGE_FLAG_0;
}
else {
- flags = DRAW_PIPE_RESET_STIPPLE | edge_first | edge_middle;
- edge_next = edge_middle;
- edge_finish = edge_last;
+ flags = (DRAW_PIPE_RESET_STIPPLE |
+ DRAW_PIPE_EDGE_FLAG_2 |
+ DRAW_PIPE_EDGE_FLAG_0);
+ edge_next = DRAW_PIPE_EDGE_FLAG_0;
+ edge_finish = DRAW_PIPE_EDGE_FLAG_1;
}
for (i = 0; i+2 < count; i++, flags = edge_next) {