mesa: dead code removal
authorBrian Paul <brian.paul@tungstengraphics.com>
Wed, 14 May 2008 22:04:00 +0000 (16:04 -0600)
committerBrian Paul <brian.paul@tungstengraphics.com>
Wed, 14 May 2008 22:04:00 +0000 (16:04 -0600)
src/mesa/shader/slang/slang_compile.c

index 0df673085b7aa14756c5efc886e23cfc058634a8..1449888f9f8f3fc6204725b851c0e798df974c0e 100644 (file)
@@ -2157,9 +2157,6 @@ _slang_compile(GLcontext *ctx, struct gl_shader *shader)
       shader->Programs[0]->Parameters = _mesa_new_parameter_list();
       shader->Programs[0]->Varying = _mesa_new_parameter_list();
       shader->Programs[0]->Attributes = _mesa_new_parameter_list();
-#if 0
-      shader->Programs[0]->Samplers = _mesa_new_parameter_list();
-#endif
    }
 
    slang_info_log_construct(&info_log);