const enum glsl_interface_packing,
bool /* last_field */)
{
- /* atomics don't get real storage */
- if (type->contains_atomic())
+ /* opaque types don't use storage in the param list unless they are
+ * bindless samplers or images.
+ */
+ if (type->contains_opaque() && !var->data.bindless)
return;
- gl_register_file file;
- if (type->without_array()->is_sampler() && !var->data.bindless) {
- file = PROGRAM_SAMPLER;
- } else {
- file = PROGRAM_UNIFORM;
- }
-
int index = _mesa_lookup_parameter_index(params, name);
if (index < 0) {
unsigned size = type_size(type) * 4;
- index = _mesa_add_parameter(params, file, name, size, type->gl_type,
- NULL, NULL);
-
- /* Sampler uniform values are stored in prog->SamplerUnits,
- * and the entry in that array is selected by this index we
- * store in ParameterValues[].
- */
- if (file == PROGRAM_SAMPLER) {
- unsigned location;
- const bool found =
- this->shader_program->UniformHash->get(location,
- params->Parameters[index].Name);
- assert(found);
-
- if (!found)
- return;
-
- struct gl_uniform_storage *storage =
- &this->shader_program->data->UniformStorage[location];
-
- assert(storage->type->is_sampler() &&
- storage->opaque[shader_type].active);
-
- for (unsigned int j = 0; j < size / 4; j++)
- params->ParameterValues[index + j][0].f =
- storage->opaque[shader_type].index + j;
- }
+ index = _mesa_add_parameter(params, PROGRAM_UNIFORM, name, size,
+ type->gl_type, NULL, NULL);
}
/* The first part of the uniform that's processed determines the base