mesa: stop assigning unused storage for non-bindless opaque types
authorTimothy Arceri <tarceri@itsqueeze.com>
Thu, 15 Jun 2017 01:56:28 +0000 (11:56 +1000)
committerTimothy Arceri <tarceri@itsqueeze.com>
Thu, 15 Jun 2017 22:09:03 +0000 (08:09 +1000)
The storage was once used by get_sampler_uniform_value() but that
was fixed long ago to use the uniform storage assigned by the
linker.

By not assigning storage for images/samplers the constant buffer
for gallium drivers will be reduced which could result in small
perf improvements.

V2: rebase on ARB_bindless_texture

Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
src/mesa/program/ir_to_mesa.cpp

index 775211cefb533d1d6b53e8d2040ba213b3cb07ff..d70494c2f957b0be67b2ae59358d57cbdb4a952c 100644 (file)
@@ -2447,48 +2447,18 @@ add_uniform_to_shader::visit_field(const glsl_type *type, const char *name,
                                    const enum glsl_interface_packing,
                                    bool /* last_field */)
 {
-   /* atomics don't get real storage */
-   if (type->contains_atomic())
+   /* opaque types don't use storage in the param list unless they are
+    * bindless samplers or images.
+    */
+   if (type->contains_opaque() && !var->data.bindless)
       return;
 
-   gl_register_file file;
-   if (type->without_array()->is_sampler() && !var->data.bindless) {
-      file = PROGRAM_SAMPLER;
-   } else {
-      file = PROGRAM_UNIFORM;
-   }
-
    int index = _mesa_lookup_parameter_index(params, name);
    if (index < 0) {
       unsigned size = type_size(type) * 4;
 
-      index = _mesa_add_parameter(params, file, name, size, type->gl_type,
-                                 NULL, NULL);
-
-      /* Sampler uniform values are stored in prog->SamplerUnits,
-       * and the entry in that array is selected by this index we
-       * store in ParameterValues[].
-       */
-      if (file == PROGRAM_SAMPLER) {
-        unsigned location;
-        const bool found =
-           this->shader_program->UniformHash->get(location,
-                                                  params->Parameters[index].Name);
-        assert(found);
-
-        if (!found)
-           return;
-
-        struct gl_uniform_storage *storage =
-            &this->shader_program->data->UniformStorage[location];
-
-         assert(storage->type->is_sampler() &&
-                storage->opaque[shader_type].active);
-
-        for (unsigned int j = 0; j < size / 4; j++)
-            params->ParameterValues[index + j][0].f =
-               storage->opaque[shader_type].index + j;
-      }
+      index = _mesa_add_parameter(params, PROGRAM_UNIFORM, name, size,
+                                  type->gl_type, NULL, NULL);
    }
 
    /* The first part of the uniform that's processed determines the base