So the i965 driver can expose 32 image uniforms per shader stage.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
#define MAX_COMBINED_ATOMIC_BUFFERS (MAX_UNIFORM_BUFFERS * 6)
/* Size of an atomic counter in bytes according to ARB_shader_atomic_counters */
#define ATOMIC_COUNTER_SIZE 4
-#define MAX_IMAGE_UNIFORMS 16
+#define MAX_IMAGE_UNIFORMS 32
/* 6 is for vertex, hull, domain, geometry, fragment, and compute shader. */
#define MAX_IMAGE_UNITS (MAX_IMAGE_UNIFORMS * 6)
/*@}*/