EXT(ARB_explicit_attrib_location, true, false, ARB_explicit_attrib_location),
EXT(ARB_explicit_uniform_location, true, false, ARB_explicit_uniform_location),
EXT(ARB_fragment_coord_conventions, true, false, ARB_fragment_coord_conventions),
+ EXT(ARB_fragment_layer_viewport, true, false, ARB_fragment_layer_viewport),
EXT(ARB_gpu_shader5, true, false, ARB_gpu_shader5),
EXT(ARB_sample_shading, true, false, ARB_sample_shading),
EXT(ARB_separate_shader_objects, true, false, dummy_true),
bool ARB_explicit_uniform_location_warn;
bool ARB_fragment_coord_conventions_enable;
bool ARB_fragment_coord_conventions_warn;
+ bool ARB_fragment_layer_viewport_enable;
+ bool ARB_fragment_layer_viewport_warn;
bool ARB_gpu_shader5_enable;
bool ARB_gpu_shader5_warn;
bool ARB_sample_shading_enable;
ctx->Extensions.ARB_ES3_compatibility = true;
ctx->Extensions.ARB_explicit_attrib_location = true;
ctx->Extensions.ARB_fragment_coord_conventions = true;
+ ctx->Extensions.ARB_fragment_layer_viewport = true;
ctx->Extensions.ARB_gpu_shader5 = true;
ctx->Extensions.ARB_sample_shading = true;
ctx->Extensions.ARB_shader_bit_encoding = true;