/* Miscellaneous */
ctx->NewState = _NEW_ALL;
ctx->ErrorValue = (GLenum) GL_NO_ERROR;
- ctx->_Facing = 0;
return GL_TRUE;
}
struct gl_list_extensions ListExt; /**< driver dlist extensions */
-
- GLuint _Facing; /**< This is a hack for 2-sided stencil test.
- *
- * We don't have a better way to communicate this value from
- * swrast_setup to swrast. */
-
/** \name For debugging/development only */
/*@{*/
GLboolean FirstTimeCurrent;
INIT_SPAN(line.span, GL_LINE);
line.span.arrayMask = SPAN_XY | SPAN_COVERAGE;
+ line.span.facing = swrast->PointLineFacing;
line.xAdj = line.dx / line.len * line.halfWidth;
line.yAdj = line.dy / line.len * line.halfWidth;
GLfloat attrPlane[FRAG_ATTRIB_MAX][4][4];
GLfloat wPlane[4]; /* win[3] */
#endif
- GLfloat bf = SWRAST_CONTEXT(ctx)->_BackfaceSign;
+ GLfloat bf = SWRAST_CONTEXT(ctx)->_BackfaceCullSign;
(void) swrast;
majDx = vMax->attrib[FRAG_ATTRIB_WPOS][0] - vMin->attrib[FRAG_ATTRIB_WPOS][0];
majDy = vMax->attrib[FRAG_ATTRIB_WPOS][1] - vMin->attrib[FRAG_ATTRIB_WPOS][1];
+ /* front/back-face determination and cullling */
{
const GLfloat botDx = vMid->attrib[FRAG_ATTRIB_WPOS][0] - vMin->attrib[FRAG_ATTRIB_WPOS][0];
const GLfloat botDy = vMid->attrib[FRAG_ATTRIB_WPOS][1] - vMin->attrib[FRAG_ATTRIB_WPOS][1];
if (area * bf < 0 || area == 0 || IS_INF_OR_NAN(area))
return;
ltor = (GLboolean) (area < 0.0F);
+
+ span.facing = area * swrast->_BackfaceSign > 0.0F;
}
/* Plane equation setup:
/**
- * Examine polycon culls tate to compute the _BackfaceSign field.
- * _BackfaceSign will be 0 if no culling, -1 if culling back-faces,
+ * Examine polycon culls tate to compute the _BackfaceCullSign field.
+ * _BackfaceCullSign will be 0 if no culling, -1 if culling back-faces,
* and 1 if culling front-faces. The Polygon FrontFace state also
* factors in.
*/
backface_sign = 0.0;
}
- SWRAST_CONTEXT(ctx)->_BackfaceSign = backface_sign;
+ SWRAST_CONTEXT(ctx)->_BackfaceCullSign = backface_sign;
+
+ /* This is for front/back-face determination, but not for culling */
+ SWRAST_CONTEXT(ctx)->_BackfaceSign
+ = (ctx->Polygon.FrontFace == GL_CW) ? -1.0 : 1.0;
}
+
/**
* Update the _PreferPixelFog field to indicate if we need to compute
* fog blend factors (from the fog coords) per-fragment.
SWRAST_CONTEXT(ctx)->StippleCounter = 0;
}
+void
+_swrast_SetFacing(GLcontext *ctx, GLuint facing)
+{
+ SWRAST_CONTEXT(ctx)->PointLineFacing = facing;
+}
+
void
_swrast_allow_vertex_fog( GLcontext *ctx, GLboolean value )
{
* _swrast_validate_derived():
*/
GLbitfield _RasterMask;
- GLfloat _BackfaceSign;
+ GLfloat _BackfaceSign; /** +1 or -1 */
+ GLfloat _BackfaceCullSign; /** +1, 0, or -1 */
GLboolean _PreferPixelFog; /* Compute fog blend factor per fragment? */
GLboolean _AnyTextureCombine;
GLboolean _FogEnabled;
/* Working values:
*/
GLuint StippleCounter; /**< Line stipple counter */
+ GLuint PointLineFacing;
GLbitfield NewState;
GLuint StateChanges;
GLenum Primitive; /* current primitive being drawn (ala glBegin) */
/* if running a GLSL program (not ARB_fragment_program) */
if (ctx->Shader.CurrentProgram) {
/* Store front/back facing value in register FOGC.Y */
- machine->Attribs[FRAG_ATTRIB_FOGC][col][1] = (GLfloat) ctx->_Facing;
+ machine->Attribs[FRAG_ATTRIB_FOGC][col][1] = (GLfloat) span->facing;
}
machine->CurElement = col;
span.interpMask = interpFlags;
span.arrayMask = SPAN_XY;
+ span.facing = swrast->PointLineFacing;
+
+
/*
* Draw
*/
INIT_SPAN(span, GL_POINT);
span.interpMask = SPAN_Z | SPAN_RGBA;
+ span.facing = swrast->PointLineFacing;
+
span.red = ChanToFixed(vert->color[0]);
span.green = ChanToFixed(vert->color[1]);
span.blue = ChanToFixed(vert->color[2]);
span.interpMask = SPAN_Z | SPAN_RGBA;
span.arrayMask = SPAN_COVERAGE | SPAN_MASK;
+ span.facing = swrast->PointLineFacing;
+
span.red = ChanToFixed(vert->color[0]);
span.green = ChanToFixed(vert->color[1]);
span.blue = ChanToFixed(vert->color[2]);
/* span init */
INIT_SPAN(span, GL_POINT);
span.arrayMask = SPAN_XY;
+ span.facing = swrast->PointLineFacing;
if (ciMode) {
span.interpMask = SPAN_Z | SPAN_INDEX;
/* check if we need to flush */
if (span->end >= MAX_WIDTH ||
- (swrast->_RasterMask & (BLEND_BIT | LOGIC_OP_BIT | MASKING_BIT))) {
+ (swrast->_RasterMask & (BLEND_BIT | LOGIC_OP_BIT | MASKING_BIT)) ||
+ span->facing != swrast->PointLineFacing) {
if (ciMode)
_swrast_write_index_span(ctx, span);
else
count = span->end;
+ span->facing = swrast->PointLineFacing;
+
/* fragment attributes */
if (ciMode) {
span->array->index[count] = (GLuint) vert->attrib[FRAG_ATTRIB_CI][0];
GLfloat fy = v2->attrib[FRAG_ATTRIB_WPOS][1] - v0->attrib[FRAG_ATTRIB_WPOS][1];
GLfloat c = ex*fy-ey*fx;
- if (c * SWRAST_CONTEXT(ctx)->_BackfaceSign > 0)
+ if (c * SWRAST_CONTEXT(ctx)->_BackfaceCullSign > 0)
return 0;
return 1;
EdgeT eMaj, eTop, eBot;
GLfloat oneOverArea;
const SWvertex *vMin, *vMid, *vMax; /* Y(vMin)<=Y(vMid)<=Y(vMax) */
- GLfloat bf = SWRAST_CONTEXT(ctx)->_BackfaceSign;
+ GLfloat bf = SWRAST_CONTEXT(ctx)->_BackfaceCullSign;
const GLint snapMask = ~((FIXED_ONE / (1 << SUB_PIXEL_BITS)) - 1); /* for x/y coord snapping */
GLfixed vMin_fx, vMin_fy, vMid_fx, vMid_fy, vMax_fx, vMax_fy;
{
const GLfloat area = eMaj.dx * eBot.dy - eBot.dx * eMaj.dy;
/* Do backface culling */
+
if (area * bf < 0.0)
return;
return;
oneOverArea = 1.0F / area;
- }
-
- span.facing = ctx->_Facing; /* for 2-sided stencil test */
+ /* 0 = front, 1 = back */
+ span.facing = oneOverArea * swrast->_BackfaceSign > 0.0F;
+ }
/* Edge setup. For a triangle strip these could be reused... */
{
extern void
_swrast_ResetLineStipple( GLcontext *ctx );
+/**
+ * Indicates front/back facing for subsequent points/lines when drawing
+ * unfilled polygons. Needed for two-side stencil.
+ */
+extern void
+_swrast_SetFacing(GLcontext *ctx, GLuint facing);
+
/* These will always render the correct point/line/triangle for the
* current state.
*
swsetup->NewState = 0;
+ /* This will change if drawing unfilled tris */
+ _swrast_SetFacing(ctx, 0);
+
_swrast_render_start(ctx);
/* Important */
/*
* Mesa 3-D graphics library
- * Version: 6.1
+ * Version: 7.1
*
- * Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
return;
}
+ _swrast_SetFacing(ctx, facing);
+
if (ctx->Light.ShadeModel == GL_FLAT) {
COPY_CHAN4(c[0], v0->color);
COPY_CHAN4(c[1], v1->color);
return;
}
+ _swrast_SetFacing(ctx, facing);
+
if (ctx->Light.ShadeModel == GL_FLAT) {
/* save colors/indexes for v0, v1 vertices */
COPY_CHAN4(c[0], v0->color);
tnl->Driver.Render.Quad = quad_tab[ind];
tnl->Driver.Render.Line = swsetup_line;
tnl->Driver.Render.Points = swsetup_points;
-
- ctx->_Facing = 0;
}
v[1] = &verts[e1];
v[2] = &verts[e2];
-
if (IND & (SS_TWOSIDE_BIT | SS_OFFSET_BIT | SS_UNFILLED_BIT))
{
GLfloat ex = v[0]->attrib[FRAG_ATTRIB_WPOS][0] - v[2]->attrib[FRAG_ATTRIB_WPOS][0];
if (IND & (SS_TWOSIDE_BIT | SS_UNFILLED_BIT))
{
facing = (cc < 0.0) ^ ctx->Polygon._FrontBit;
- ctx->_Facing = facing;
if (IND & SS_UNFILLED_BIT)
mode = facing ? ctx->Polygon.BackMode : ctx->Polygon.FrontMode;