<glx ignore="true"/>
</function>
- <function name="ShaderSource" es2="2.0" marshal="custom">
+ <function name="ShaderSource" es2="2.0" marshal="custom" no_error="true">
<param name="shader" type="GLuint"/>
<param name="count" type="GLsizei"/>
<param name="string" type="const GLchar * const *"/>
}
+void GLAPIENTRY
+_mesa_ShaderSource_no_error(GLuint shaderObj, GLsizei count,
+ const GLchar *const *string, const GLint *length)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ shader_source(ctx, shaderObj, count, string, length, true);
+}
+
+
void GLAPIENTRY
_mesa_ShaderSource(GLuint shaderObj, GLsizei count,
const GLchar *const *string, const GLint *length)
extern void GLAPIENTRY
_mesa_LinkProgram(GLuint programObj);
+void GLAPIENTRY
+_mesa_ShaderSource_no_error(GLuint, GLsizei, const GLchar* const *,
+ const GLint *);
+
extern void GLAPIENTRY
_mesa_ShaderSource(GLuint, GLsizei, const GLchar* const *, const GLint *);