SOURCES = glu.c mipmap.c nurbs.c nurbscrv.c nurbssrf.c nurbsutl.c \
project.c quadric.c tess.c tess_fist.c tess_hash.c tess_heap.c \
- tess_winding.c
+ tess_winding.c tess_clip.c
OBJECTS =glu.obj,mipmap.obj,nurbs.obj,nurbscrv.obj,nurbssrf.obj,nurbsutl.obj,\
project.obj,quadric.obj,tess.obj,tess_fist.obj,tess_hash.obj,\
- tess_heap.obj,tess_winding.obj
+ tess_heap.obj,tess_winding.obj,tess_clip.obj
-/* $Id: gluP.h,v 1.1 1999/08/19 00:55:42 jtg Exp $ */
+/* $Id: gluP.h,v 1.2 1999/12/07 09:02:12 joukj Exp $ */
/*
* Mesa 3-D graphics library
/*
* $Log: gluP.h,v $
- * Revision 1.1 1999/08/19 00:55:42 jtg
- * Initial revision
+ * Revision 1.2 1999/12/07 09:02:12 joukj
+ *
+ * Committing in .
+ *
+ * Make supportupdate for VMS
+ *
+ * Modified Files:
+ * Mesa/src-glu/descrip.mms Mesa/src-glu/gluP.h
+ * ----------------------------------------------------------------------
+ *
+ * Revision 1.1.1.1 1999/08/19 00:55:42 jtg
+ * Imported sources
*
* Revision 1.4 1999/01/03 03:23:15 brianp
* now using GLAPIENTRY and GLCALLBACK keywords (Ted Jump)
#include "GL/gl.h"
#include "GL/glu.h"
+#include <string.h>
#ifndef MESA
/* If we're using the real OpenGL header files... */