#define need_GL_EXT_framebuffer_object
#define need_GL_EXT_multi_draw_arrays
#define need_GL_EXT_secondary_color
+#define need_GL_APPLE_vertex_array_object
#define need_GL_NV_vertex_program
#define need_GL_VERSION_2_0
#define need_GL_VERSION_2_1
{"GL_EXT_texture_lod_bias", NULL},
{"GL_3DFX_texture_compression_FXT1", NULL},
{"GL_APPLE_client_storage", NULL},
+ {"GL_APPLE_vertex_array_object", GL_APPLE_vertex_array_object_functions},
{"GL_MESA_pack_invert", NULL},
{"GL_MESA_ycbcr_texture", NULL},
{"GL_NV_blend_square", NULL},