st/dri: Install APPLE_vertex_array_object functions
authorNicolai Hähnle <nhaehnle@gmail.com>
Sat, 3 Oct 2009 15:39:32 +0000 (17:39 +0200)
committerNicolai Hähnle <nhaehnle@gmail.com>
Sat, 3 Oct 2009 15:42:50 +0000 (17:42 +0200)
Besides from being necessary to use that extension, it also fixes a crash
when deleting the currently bound vertex array object.

Signed-off-by: Nicolai Hähnle <nhaehnle@gmail.com>
src/gallium/state_trackers/dri/dri_extensions.c

index 8c5cef68d3572e73f7e46d0041d79263d6676b0e..f39a305531e06610f21ebff2aa065f44bcdaf53b 100644 (file)
@@ -53,6 +53,7 @@
 #define need_GL_EXT_framebuffer_object
 #define need_GL_EXT_multi_draw_arrays
 #define need_GL_EXT_secondary_color
+#define need_GL_APPLE_vertex_array_object
 #define need_GL_NV_vertex_program
 #define need_GL_VERSION_2_0
 #define need_GL_VERSION_2_1
@@ -105,6 +106,7 @@ const struct dri_extension card_extensions[] = {
    {"GL_EXT_texture_lod_bias", NULL},
    {"GL_3DFX_texture_compression_FXT1", NULL},
    {"GL_APPLE_client_storage", NULL},
+   {"GL_APPLE_vertex_array_object", GL_APPLE_vertex_array_object_functions},
    {"GL_MESA_pack_invert", NULL},
    {"GL_MESA_ycbcr_texture", NULL},
    {"GL_NV_blend_square", NULL},