drirc: set allow_glsl_cross_stage_interpolation_mismatch for more games
authorTapani Pälli <tapani.palli@intel.com>
Wed, 20 Dec 2017 07:23:55 +0000 (09:23 +0200)
committerTapani Pälli <tapani.palli@intel.com>
Wed, 20 Dec 2017 07:43:42 +0000 (09:43 +0200)
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Suggested-by: Darius Spitznagel <d.spitznagel@goodbytez.de>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=104288
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
src/util/drirc

index 73d27c07b0a2bfaca27e1764317c08859175ba07..bdc90227c63d2076b3fdbee7b9bc786043d5b401 100644 (file)
@@ -168,6 +168,14 @@ TODO: document the other workarounds.
             <option name="allow_glsl_cross_stage_interpolation_mismatch" value="true"/>
         </application>
 
+        <application name="Steamroll" executable="Steamroll-Linux-Shipping">
+            <option name="allow_glsl_cross_stage_interpolation_mismatch" value="true"/>
+        </application>
+
+        <application name="Refunct" executable="Refunct-Linux-Shipping">
+            <option name="allow_glsl_cross_stage_interpolation_mismatch" value="true"/>
+        </application>
+
         <!-- The GL thread whitelist is below, workarounds are above.
              Keep it that way. -->