update_framebuffer_state( struct st_context *st )
{
struct pipe_framebuffer_state framebuffer;
+ struct gl_framebuffer *fb = st->ctx->DrawBuffer;
struct st_renderbuffer *strb;
GLuint i;
/* Examine Mesa's ctx->DrawBuffer->_ColorDrawBuffers state
* to determine which surfaces to draw to
*/
- framebuffer.num_cbufs = st->ctx->DrawBuffer->_NumColorDrawBuffers[0];
+ framebuffer.num_cbufs = fb->_NumColorDrawBuffers[0];
for (i = 0; i < framebuffer.num_cbufs; i++) {
- strb = st_renderbuffer(st->ctx->DrawBuffer->_ColorDrawBuffers[0][i]);
+ strb = st_renderbuffer(fb->_ColorDrawBuffers[0][i]);
assert(strb->surface);
framebuffer.cbufs[i] = strb->surface;
}
- strb = st_renderbuffer(st->ctx->DrawBuffer->_DepthBuffer);
+ strb = st_renderbuffer(fb->Attachment[BUFFER_DEPTH].Renderbuffer);
if (strb) {
strb = st_renderbuffer(strb->Base.Wrapped);
assert(strb->surface);
framebuffer.zbuf = strb->surface;
}
- strb = st_renderbuffer(st->ctx->DrawBuffer->_StencilBuffer);
+ strb = st_renderbuffer(fb->Attachment[BUFFER_STENCIL].Renderbuffer);
if (strb) {
strb = st_renderbuffer(strb->Base.Wrapped);
assert(strb->surface);