-/* $Id: state.c,v 1.18 2000/06/24 11:57:35 keithw Exp $ */
+/* $Id: state.c,v 1.19 2000/06/26 23:38:18 brianp Exp $ */
/*
* Mesa 3-D graphics library
ctx->NeedEyeNormals = GL_FALSE;
if (ctx->Light.Enabled) {
- if (ctx->Light.Flags & LIGHT_POSITIONAL) {
- /* Need length for attenuation */
- if (!TEST_MAT_FLAGS( &ctx->ModelView, MAT_FLAGS_LENGTH_PRESERVING))
- ctx->NeedEyeCoords = GL_TRUE;
- } else if (ctx->Light.NeedVertices) {
- /* Need angle for spot calculations */
- if (!TEST_MAT_FLAGS( &ctx->ModelView, MAT_FLAGS_ANGLE_PRESERVING))
- ctx->NeedEyeCoords = GL_TRUE;
+ if ((ctx->Light.Flags & LIGHT_POSITIONAL) || ctx->Light.NeedVertices){
+ /* Need length for attenuation or need angle for spotlights */
+ ctx->NeedEyeCoords = GL_TRUE;
}
ctx->NeedEyeNormals = ctx->NeedEyeCoords;
}