if (!Parse_SwizzleSuffix(token, swz))
RETURN_ERROR1("Invalid swizzle suffix");
- dstReg->CondSwizzle = MAKE_SWIZZLE(swz);
+ dstReg->CondSwizzle = MAKE_SWIZZLE4(swz[0], swz[1], swz[2], swz[3]);
}
return GL_TRUE;
if (!Parse_SwizzleSuffix(token, swz))
RETURN_ERROR1("Invalid swizzle suffix");
- srcReg->Swizzle = MAKE_SWIZZLE(swz);
+ srcReg->Swizzle = MAKE_SWIZZLE4(swz[0], swz[1], swz[2], swz[3]);
}
/* Finish absolute value */
/*
* Mesa 3-D graphics library
- * Version: 6.3
+ * Version: 6.5
*
* Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
*
#define SWIZZLE_ONE 5 /* keep these values together: KW */
#define MAKE_SWIZZLE4(a,b,c,d) (((a)<<0) | ((b)<<3) | ((c)<<6) | ((d)<<9))
-#define MAKE_SWIZZLE(x) MAKE_SWIZZLE4((x)[0], (x)[1], (x)[2], (x)[3])
#define SWIZZLE_NOOP MAKE_SWIZZLE4(0,1,2,3)
#define GET_SWZ(swz, idx) (((swz) >> ((idx)*3)) & 0x7)
#define GET_BIT(msk, idx) (((msk) >> (idx)) & 0x1)
-/*
+/**
* Used for describing GL state referenced from inside ARB vertex and
* fragment programs.
* A string such as "state.light[0].ambient" gets translated into a
STATE_INTERNAL, /* Mesa additions */
STATE_NORMAL_SCALE,
- STATE_POSITION_NORMALIZED
+ STATE_POSITION_NORMALIZED /* normalized light position */
};
/*
- * API functions
+ * API functions common to ARB/NV_vertex/fragment_program
*/
extern void GLAPIENTRY