_mesa_Uniform1i64vARB(GLint location, GLsizei count, const GLint64 *value)
{
GET_CURRENT_CONTEXT(ctx);
- _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, value, GLSL_TYPE_INT64, 1);
+ _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, count, value, GLSL_TYPE_INT64, 1);
}
void GLAPIENTRY
_mesa_Uniform2i64vARB(GLint location, GLsizei count, const GLint64 *value)
{
GET_CURRENT_CONTEXT(ctx);
- _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, value, GLSL_TYPE_INT64, 2);
+ _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, count, value, GLSL_TYPE_INT64, 2);
}
void GLAPIENTRY
_mesa_Uniform3i64vARB(GLint location, GLsizei count, const GLint64 *value)
{
GET_CURRENT_CONTEXT(ctx);
- _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, value, GLSL_TYPE_INT64, 3);
+ _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, count, value, GLSL_TYPE_INT64, 3);
}
void GLAPIENTRY
_mesa_Uniform4i64vARB(GLint location, GLsizei count, const GLint64 *value)
{
GET_CURRENT_CONTEXT(ctx);
- _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, value, GLSL_TYPE_INT64, 4);
+ _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, count, value, GLSL_TYPE_INT64, 4);
}
void GLAPIENTRY
_mesa_Uniform1ui64vARB(GLint location, GLsizei count, const GLuint64 *value)
{
GET_CURRENT_CONTEXT(ctx);
- _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, value, GLSL_TYPE_UINT64, 1);
+ _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, count, value, GLSL_TYPE_UINT64, 1);
}
void GLAPIENTRY
_mesa_Uniform2ui64vARB(GLint location, GLsizei count, const GLuint64 *value)
{
GET_CURRENT_CONTEXT(ctx);
- _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, value, GLSL_TYPE_UINT64, 2);
+ _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, count, value, GLSL_TYPE_UINT64, 2);
}
void GLAPIENTRY
_mesa_Uniform3ui64vARB(GLint location, GLsizei count, const GLuint64 *value)
{
GET_CURRENT_CONTEXT(ctx);
- _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, value, GLSL_TYPE_UINT64, 3);
+ _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, count, value, GLSL_TYPE_UINT64, 3);
}
void GLAPIENTRY
_mesa_Uniform4ui64vARB(GLint location, GLsizei count, const GLuint64 *value)
{
GET_CURRENT_CONTEXT(ctx);
- _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, value, GLSL_TYPE_UINT64, 4);
+ _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, count, value, GLSL_TYPE_UINT64, 4);
}
/* DSA entrypoints */
struct gl_shader_program *shProg =
_mesa_lookup_shader_program_err(ctx, program,
"glProgramUniform1i64vARB");
- _mesa_uniform(ctx, shProg, location, 1, value, GLSL_TYPE_INT64, 1);
+ _mesa_uniform(ctx, shProg, location, count, value, GLSL_TYPE_INT64, 1);
}
void GLAPIENTRY
struct gl_shader_program *shProg =
_mesa_lookup_shader_program_err(ctx, program,
"glProgramUniform2i64vARB");
- _mesa_uniform(ctx, shProg, location, 1, value, GLSL_TYPE_INT64, 2);
+ _mesa_uniform(ctx, shProg, location, count, value, GLSL_TYPE_INT64, 2);
}
void GLAPIENTRY
struct gl_shader_program *shProg =
_mesa_lookup_shader_program_err(ctx, program,
"glProgramUniform3i64vARB");
- _mesa_uniform(ctx, shProg, location, 1, value, GLSL_TYPE_INT64, 3);
+ _mesa_uniform(ctx, shProg, location, count, value, GLSL_TYPE_INT64, 3);
}
void GLAPIENTRY
struct gl_shader_program *shProg =
_mesa_lookup_shader_program_err(ctx, program,
"glProgramUniform4i64vARB");
- _mesa_uniform(ctx, shProg, location, 1, value, GLSL_TYPE_INT64, 4);
+ _mesa_uniform(ctx, shProg, location, count, value, GLSL_TYPE_INT64, 4);
}
void GLAPIENTRY
struct gl_shader_program *shProg =
_mesa_lookup_shader_program_err(ctx, program,
"glProgramUniform1ui64vARB");
- _mesa_uniform(ctx, shProg, location, 1, value, GLSL_TYPE_UINT64, 1);
+ _mesa_uniform(ctx, shProg, location, count, value, GLSL_TYPE_UINT64, 1);
}
void GLAPIENTRY
struct gl_shader_program *shProg =
_mesa_lookup_shader_program_err(ctx, program,
"glProgramUniform2ui64vARB");
- _mesa_uniform(ctx, shProg, location, 1, value, GLSL_TYPE_UINT64, 2);
+ _mesa_uniform(ctx, shProg, location, count, value, GLSL_TYPE_UINT64, 2);
}
void GLAPIENTRY
struct gl_shader_program *shProg =
_mesa_lookup_shader_program_err(ctx, program,
"glProgramUniform3ui64vARB");
- _mesa_uniform(ctx, shProg, location, 1, value, GLSL_TYPE_UINT64, 3);
+ _mesa_uniform(ctx, shProg, location, count, value, GLSL_TYPE_UINT64, 3);
}
void GLAPIENTRY
struct gl_shader_program *shProg =
_mesa_lookup_shader_program_err(ctx, program,
"glProgramUniform4ui64vARB");
- _mesa_uniform(ctx, shProg, location, 1, value, GLSL_TYPE_UINT64, 4);
+ _mesa_uniform(ctx, shProg, location, count, value, GLSL_TYPE_UINT64, 4);
}