static int WinWidth = 600, WinHeight = 400;
static GLfloat Xrot = 0, Yrot = 0;
static GLboolean CylWrap = GL_TRUE;
+static GLboolean Lines = GL_FALSE;
glEnable(GL_TEXTURE_2D);
- /* texured quad */
- glBegin(GL_QUAD_STRIP);
- for (p = 0.0; p <= 1.001; p += 0.1) {
- float x = -2.0 + p * 4.0;
- float s = p + 0.5;
- if (wrap && s > 1.0)
- s -= 1.0;
- glTexCoord2f(s, 0); glVertex2f(x, -1);
- glTexCoord2f(s, 1); glVertex2f(x, +1);
+ if (Lines) {
+ /* texured lines */
+ float t;
+ for (t = 0; t <= 1.0; t += 0.125) {
+ float y = -1.0 + 2.0 * t;
+ glBegin(GL_LINE_STRIP);
+ for (p = 0.0; p <= 1.001; p += 0.05) {
+ float x = -2.0 + p * 4.0;
+ float s = p + 0.5;
+ if (wrap && s > 1.0)
+ s -= 1.0;
+ glTexCoord2f(s, t); glVertex2f(x, y);
+ }
+ glEnd();
+ }
+ }
+ else {
+ /* texured quads */
+ glBegin(GL_QUAD_STRIP);
+ for (p = 0.0; p <= 1.001; p += 0.1) {
+ float x = -2.0 + p * 4.0;
+ float s = p + 0.5;
+ if (wrap && s > 1.0)
+ s -= 1.0;
+ glTexCoord2f(s, 0); glVertex2f(x, -1);
+ glTexCoord2f(s, 1); glVertex2f(x, +1);
+ }
+ glEnd();
}
- glEnd();
glDisable(GL_TEXTURE_2D);
else
printf("Cylindrical wrap off.\n");
break;
+ case 'l':
+ case 'L':
+ Lines = !Lines;
+ break;
case 27:
glutDestroyWindow(Win);
exit(0);
glPointSize(3.0);
printf("Press 'c' to toggle cylindrical wrap mode.\n");
+ printf("Press 'l' to toggle line / quad drawing.\n");
}