}
/**
- * If the width of the passed rect is greater than the surface's
- * width then it is clamped to the width of the surface. Same with
- * height.
+ * Clamp the rectangles so that they lie within the surface.
*/
static void
EGLint surf_width = surf->Width;
for (i = 0; i < (4 * n_rects); i += 4) {
- EGLint x, y, rect_width, rect_height;
- x = rects[i];
- y = rects[i + 1];
- rect_width = rects[i + 2];
- rect_height = rects[i + 3];
-
- if (rect_width > surf_width - x)
- rects[i + 2] = surf_width - x;
-
- if (rect_height > surf_height - y)
- rects[i + 3] = surf_height - y;
+ EGLint x1, y1, x2, y2;
+ x1 = rects[i];
+ y1 = rects[i + 1];
+ x2 = rects[i + 2] + x1;
+ y2 = rects[i + 3] + y1;
+
+ rects[i] = CLAMP(x1, 0, surf_width);
+ rects[i + 1] = CLAMP(y1, 0, surf_height);
+ rects[i + 2] = CLAMP(x2, 0, surf_width) - rects[i];
+ rects[i + 3] = CLAMP(y2, 0, surf_height) - rects[i + 1];
}
}