CHECK( always, GL_TRUE, 0 )
CHECK( always_add2, GL_TRUE, 2 )
CHECK( always_add4, GL_TRUE, 4 )
-CHECK( tex0_mm, ctx->Texture.Unit[0]._ReallyEnabled, 3 )
-CHECK( tex1_mm, ctx->Texture.Unit[1]._ReallyEnabled, 3 )
+CHECK( tex0_mm, GL_TRUE, 3 )
+CHECK( tex1_mm, GL_TRUE, 3 )
/* need this for the cubic_map on disabled unit 2 bug, maybe r100 only? */
-CHECK( tex2_mm, ctx->Texture._EnabledUnits, 3 )
+CHECK( tex2_mm, GL_TRUE, 3 )
CHECK( cube0_mm, (ctx->Texture.Unit[0]._ReallyEnabled & TEXTURE_CUBE_BIT), 2 + 4*5 - CUBE_STATE_SIZE )
CHECK( cube1_mm, (ctx->Texture.Unit[1]._ReallyEnabled & TEXTURE_CUBE_BIT), 2 + 4*5 - CUBE_STATE_SIZE )
CHECK( cube2_mm, (ctx->Texture.Unit[2]._ReallyEnabled & TEXTURE_CUBE_BIT), 2 + 4*5 - CUBE_STATE_SIZE )