* Brian Paul
*/
+#include <limits.h>
+
#include "st_context.h"
#include "st_atom.h"
#include "st_cb_bitmap.h"
#include "util/u_format.h"
+/**
+ * Update framebuffer size.
+ *
+ * We need to derive pipe_framebuffer size from the bound pipe_surfaces here
+ * instead of copying gl_framebuffer size because for certain target types
+ * (like PIPE_TEXTURE_1D_ARRAY) gl_framebuffer::Height has the number of layers
+ * instead of 1.
+ */
+static void
+update_framebuffer_size(struct pipe_framebuffer_state *framebuffer,
+ struct pipe_surface *surface)
+{
+ assert(surface);
+ assert(surface->width < UINT_MAX);
+ assert(surface->height < UINT_MAX);
+ framebuffer->width = MIN2(framebuffer->width, surface->width);
+ framebuffer->height = MIN2(framebuffer->height, surface->height);
+}
+
+
/**
* Update framebuffer state (color, depth, stencil, etc. buffers)
*/
st_flush_bitmap_cache(st);
st->state.fb_orientation = st_fb_orientation(fb);
- framebuffer->width = fb->Width;
- framebuffer->height = fb->Height;
+ framebuffer->width = UINT_MAX;
+ framebuffer->height = UINT_MAX;
/*printf("------ fb size %d x %d\n", fb->Width, fb->Height);*/
if (strb->surface) {
pipe_surface_reference(&framebuffer->cbufs[i], strb->surface);
+ update_framebuffer_size(framebuffer, strb->surface);
}
strb->defined = GL_TRUE; /* we'll be drawing something */
}
st_update_renderbuffer_surface(st, strb);
}
pipe_surface_reference(&framebuffer->zsbuf, strb->surface);
+ update_framebuffer_size(framebuffer, strb->surface);
}
else {
strb = st_renderbuffer(fb->Attachment[BUFFER_STENCIL].Renderbuffer);
if (strb) {
assert(strb->surface);
pipe_surface_reference(&framebuffer->zsbuf, strb->surface);
+ update_framebuffer_size(framebuffer, strb->surface);
}
else
pipe_surface_reference(&framebuffer->zsbuf, NULL);
}
#endif
+ /* _mesa_test_framebuffer_completeness refuses framebuffers with no
+ * attachments, so this should never happen.
+ */
+ assert(framebuffer->width != UINT_MAX);
+ assert(framebuffer->height != UINT_MAX);
+
cso_set_framebuffer(st->cso_context, framebuffer);
}