-/* $Id: blend.c,v 1.15 2000/05/30 02:28:03 brianp Exp $ */
+/* $Id: blend.c,v 1.16 2000/06/29 22:06:22 brianp Exp $ */
/*
* Mesa 3-D graphics library
dR = dG = dB = ctx->Color.BlendColor[3];
break;
case GL_ONE_MINUS_CONSTANT_ALPHA:
- dR = dG = dB = 1.0F - ctx->Color.BlendColor[3] * ascale;
+ dR = dG = dB = 1.0F - ctx->Color.BlendColor[3];
break;
case GL_DST_COLOR: /* GL_NV_blend_square */
dR = (GLfloat) Rd * rscale;
dA = ctx->Color.BlendColor[3];
break;
case GL_ONE_MINUS_CONSTANT_ALPHA:
- dA = 1.0F - ctx->Color.BlendColor[3] * ascale;
+ dA = 1.0F - ctx->Color.BlendColor[3];
break;
case GL_DST_COLOR: /* GL_NV_blend_square */
dA = (GLfloat) Ad * ascale;