#include "pipe/p_util.h"
#include "pipe/p_shader_tokens.h"
-#include "tgsi/util/tgsi_parse.h"
-#include "tgsi/util/tgsi_util.h"
+#include "tgsi/tgsi_parse.h"
+#include "tgsi/tgsi_util.h"
#include "nv04_context.h"
#include "pipe/p_util.h"
#include "pipe/p_shader_tokens.h"
-#include "tgsi/util/tgsi_parse.h"
+#include "tgsi/tgsi_parse.h"
#include "nv04_context.h"
#include "nv04_state.h"
#define __NV04_STATE_H__
#include "pipe/p_state.h"
-#include "tgsi/util/tgsi_scan.h"
+#include "tgsi/tgsi_scan.h"
struct nv04_blend_state {
uint32_t b_enable;
#include "pipe/p_util.h"
#include "pipe/p_shader_tokens.h"
-#include "tgsi/util/tgsi_parse.h"
-#include "tgsi/util/tgsi_util.h"
+#include "tgsi/tgsi_parse.h"
+#include "tgsi/tgsi_util.h"
#include "nv10_context.h"
#include "pipe/p_util.h"
#include "pipe/p_shader_tokens.h"
-#include "tgsi/util/tgsi_parse.h"
+#include "tgsi/tgsi_parse.h"
#include "nv10_context.h"
#include "nv10_state.h"
#define __NV10_STATE_H__
#include "pipe/p_state.h"
-#include "tgsi/util/tgsi_scan.h"
+#include "tgsi/tgsi_scan.h"
struct nv10_blend_state {
uint32_t b_enable;
#include "pipe/p_state.h"
#include "pipe/p_shader_tokens.h"
-#include "tgsi/util/tgsi_parse.h"
-#include "tgsi/util/tgsi_util.h"
+#include "tgsi/tgsi_parse.h"
+#include "tgsi/tgsi_util.h"
#include "nv30_context.h"
#include "pipe/p_util.h"
#include "pipe/p_inlines.h"
-#include "tgsi/util/tgsi_parse.h"
+#include "tgsi/tgsi_parse.h"
#include "nv30_context.h"
#include "nv30_state.h"
#define __NV30_STATE_H__
#include "pipe/p_state.h"
-#include "tgsi/util/tgsi_scan.h"
+#include "tgsi/tgsi_scan.h"
struct nv30_sampler_state {
uint32_t fmt;
#include "pipe/p_state.h"
#include "pipe/p_shader_tokens.h"
-#include "tgsi/util/tgsi_parse.h"
+#include "tgsi/tgsi_parse.h"
#include "nv30_context.h"
#include "nv30_state.h"
#include "pipe/p_state.h"
#include "pipe/p_shader_tokens.h"
-#include "tgsi/util/tgsi_parse.h"
-#include "tgsi/util/tgsi_util.h"
+#include "tgsi/tgsi_parse.h"
+#include "tgsi/tgsi_util.h"
#include "nv40_context.h"
#include "draw/draw_context.h"
-#include "tgsi/util/tgsi_parse.h"
+#include "tgsi/tgsi_parse.h"
#include "nv40_context.h"
#include "nv40_state.h"
#define __NV40_STATE_H__
#include "pipe/p_state.h"
-#include "tgsi/util/tgsi_scan.h"
+#include "tgsi/tgsi_scan.h"
struct nv40_sampler_state {
uint32_t fmt;
#include "pipe/p_state.h"
#include "pipe/p_shader_tokens.h"
-#include "tgsi/util/tgsi_parse.h"
-#include "tgsi/util/tgsi_util.h"
+#include "tgsi/tgsi_parse.h"
+#include "tgsi/tgsi_util.h"
#include "nv40_context.h"
#include "nv40_state.h"
#include "pipe/p_inlines.h"
#include "pipe/p_shader_tokens.h"
-#include "tgsi/util/tgsi_parse.h"
-#include "tgsi/util/tgsi_util.h"
+#include "tgsi/tgsi_parse.h"
+#include "tgsi/tgsi_util.h"
#include "nv50_context.h"
#define __NV50_PROGRAM_H__
#include "pipe/p_state.h"
-#include "tgsi/util/tgsi_scan.h"
+#include "tgsi/tgsi_scan.h"
struct nv50_program_exec {
struct nv50_program_exec *next;
#include "pipe/p_util.h"
#include "pipe/p_inlines.h"
-#include "tgsi/util/tgsi_parse.h"
+#include "tgsi/tgsi_parse.h"
#include "nv50_context.h"
#include "nv50_texture.h"