-# $Id: APIspec,v 1.9 2002/09/06 02:46:44 brianp Exp $
+# $Id: APIspec,v 1.10 2002/09/06 03:19:36 brianp Exp $
# This file describes all the OpenGL functions.
# We use a number of Python scripts to parse this file and
# GL_NV_fence
-name GenFencesNV
+name DeleteFencesNV
return void
param n GLsizei
-param fences GLuint *
+param fences const GLuint *
category GL_NV_fence
-offset ?
+offset 647
-name DeleteFencesNV
+name GenFencesNV
return void
param n GLsizei
-param fences const GLuint *
+param fences GLuint *
category GL_NV_fence
-offset ?
+offset 648
-name SetFenceNV
-return void
+name IsFenceNV
+return GLboolean
param fence GLuint
-param condition GLenum
category GL_NV_fence
-offset ?
+offset 649
name TestFenceNV
return GLboolean
param fence GLuint
category GL_NV_fence
-offset ?
+offset 650
-name FinishFenceNV
+name GetFenceivNV
return void
param fence GLuint
+param pname GLenum
+param params GLint *
category GL_NV_fence
-offset ?
+offset 651
-name IsFenceNV
-return GLboolean
+name FinishFenceNV
+return void
param fence GLuint
category GL_NV_fence
-offset ?
+offset 652
-name GetFenceivNV
+name SetFenceNV
return void
param fence GLuint
-param pname GLenum
-param params GLint *
+param condition GLenum
category GL_NV_fence
-offset ?
+offset 653
+
# GL_NV_evaluators
alias WindowPos3svMESA
+# GL_EXT_stencil_two_side
+
+name ActiveStencilFaceEXT
+return void
+param face GLenum
+category EXT_stencil_two_side
+offset 646
+
+
+
# end of file sentinal
#define _gloffset_PointParameterivNV 643
#define _gloffset_MultiDrawArraysEXT 644
#define _gloffset_MultiDrawElementsEXT 645
+#define _gloffset_ActiveStencilFaceEXT 646
+#define _gloffset_DeleteFencesNV 647
+#define _gloffset_GenFencesNV 648
+#define _gloffset_IsFenceNV 649
+#define _gloffset_TestFenceNV 650
+#define _gloffset_GetFenceivNV 651
+#define _gloffset_FinishFenceNV 652
+#define _gloffset_SetFenceNV 653
#endif
void (*PointParameterivNV)(GLenum pname, const GLint * params); /* 643 */
void (*MultiDrawArraysEXT)(GLenum mode, GLint * first, GLsizei * count, GLsizei primcount); /* 644 */
void (*MultiDrawElementsEXT)(GLenum mode, const GLsizei * count, GLenum type, const GLvoid ** indices, GLsizei primcount); /* 645 */
+ void (*ActiveStencilFaceEXT)(GLenum face); /* 646 */
+ void (*DeleteFencesNV)(GLsizei n, const GLuint * fences); /* 647 */
+ void (*GenFencesNV)(GLsizei n, GLuint * fences); /* 648 */
+ GLboolean (*IsFenceNV)(GLuint fence); /* 649 */
+ GLboolean (*TestFenceNV)(GLuint fence); /* 650 */
+ void (*GetFenceivNV)(GLuint fence, GLenum pname, GLint * params); /* 651 */
+ void (*FinishFenceNV)(GLuint fence); /* 652 */
+ void (*SetFenceNV)(GLuint fence, GLenum condition); /* 653 */
};
#endif
/* No dispatch for TextureColorMaskSGIS() */
/* No dispatch for IglooInterfaceSGIX() */
-/* No dispatch for GenFencesNV() */
-/* No dispatch for DeleteFencesNV() */
-/* No dispatch for SetFenceNV() */
-/* No dispatch for TestFenceNV() */
-/* No dispatch for FinishFenceNV() */
-/* No dispatch for IsFenceNV() */
-/* No dispatch for GetFenceivNV() */
+KEYWORD1 void KEYWORD2 NAME(DeleteFencesNV)(GLsizei n, const GLuint * fences)
+{
+ DISPATCH(DeleteFencesNV, (n, fences), (F, "glDeleteFencesNV(%d, %p);\n", n, (void *) fences));
+}
+
+KEYWORD1 void KEYWORD2 NAME(GenFencesNV)(GLsizei n, GLuint * fences)
+{
+ DISPATCH(GenFencesNV, (n, fences), (F, "glGenFencesNV(%d, %p);\n", n, (void *) fences));
+}
+
+KEYWORD1 GLboolean KEYWORD2 NAME(IsFenceNV)(GLuint fence)
+{
+ RETURN_DISPATCH(IsFenceNV, (fence), (F, "glIsFenceNV(%d);\n", fence));
+}
+
+KEYWORD1 GLboolean KEYWORD2 NAME(TestFenceNV)(GLuint fence)
+{
+ RETURN_DISPATCH(TestFenceNV, (fence), (F, "glTestFenceNV(%d);\n", fence));
+}
+
+KEYWORD1 void KEYWORD2 NAME(GetFenceivNV)(GLuint fence, GLenum pname, GLint * params)
+{
+ DISPATCH(GetFenceivNV, (fence, pname, params), (F, "glGetFenceivNV(%d, 0x%x, %p);\n", fence, pname, (void *) params));
+}
+
+KEYWORD1 void KEYWORD2 NAME(FinishFenceNV)(GLuint fence)
+{
+ DISPATCH(FinishFenceNV, (fence), (F, "glFinishFenceNV(%d);\n", fence));
+}
+
+KEYWORD1 void KEYWORD2 NAME(SetFenceNV)(GLuint fence, GLenum condition)
+{
+ DISPATCH(SetFenceNV, (fence, condition), (F, "glSetFenceNV(%d, 0x%x);\n", fence, condition));
+}
+
/* No dispatch for MapControlPointsNV() */
/* No dispatch for MapParameterivNV() */
/* No dispatch for MapParameterfvNV() */
DISPATCH(WindowPos3svMESA, (v), (F, "glWindowPos3sv(%p);\n", (void *) v));
}
+KEYWORD1 void KEYWORD2 NAME(ActiveStencilFaceEXT)(GLenum face)
+{
+ DISPATCH(ActiveStencilFaceEXT, (face), (F, "glActiveStencilFaceEXT(0x%x);\n", face));
+}
+
/*
TABLE_ENTRY(PointParameterivNV),
TABLE_ENTRY(MultiDrawArraysEXT),
TABLE_ENTRY(MultiDrawElementsEXT),
+ TABLE_ENTRY(ActiveStencilFaceEXT),
+ TABLE_ENTRY(DeleteFencesNV),
+ TABLE_ENTRY(GenFencesNV),
+ TABLE_ENTRY(IsFenceNV),
+ TABLE_ENTRY(TestFenceNV),
+ TABLE_ENTRY(GetFenceivNV),
+ TABLE_ENTRY(FinishFenceNV),
+ TABLE_ENTRY(SetFenceNV),
/* A whole bunch of no-op functions. These might be called
* when someone tries to call a dynamically-registered
* extension function without a current rendering context.
{ "glTbufferMask3DFX", (GLvoid *) glTbufferMask3DFX, _gloffset_TbufferMask3DFX },
{ "glSampleMaskEXT", (GLvoid *) glSampleMaskEXT, _gloffset_SampleMaskSGIS },
{ "glSamplePatternEXT", (GLvoid *) glSamplePatternEXT, _gloffset_SamplePatternSGIS },
+ { "glDeleteFencesNV", (GLvoid *) glDeleteFencesNV, _gloffset_DeleteFencesNV },
+ { "glGenFencesNV", (GLvoid *) glGenFencesNV, _gloffset_GenFencesNV },
+ { "glIsFenceNV", (GLvoid *) glIsFenceNV, _gloffset_IsFenceNV },
+ { "glTestFenceNV", (GLvoid *) glTestFenceNV, _gloffset_TestFenceNV },
+ { "glGetFenceivNV", (GLvoid *) glGetFenceivNV, _gloffset_GetFenceivNV },
+ { "glFinishFenceNV", (GLvoid *) glFinishFenceNV, _gloffset_FinishFenceNV },
+ { "glSetFenceNV", (GLvoid *) glSetFenceNV, _gloffset_SetFenceNV },
{ "glWindowPos2dARB", (GLvoid *) glWindowPos2dARB, _gloffset_WindowPos2dMESA },
{ "glWindowPos2fARB", (GLvoid *) glWindowPos2fARB, _gloffset_WindowPos2fMESA },
{ "glWindowPos2iARB", (GLvoid *) glWindowPos2iARB, _gloffset_WindowPos2iMESA },
{ "glWindowPos3iv", (GLvoid *) glWindowPos3iv, _gloffset_WindowPos3ivMESA },
{ "glWindowPos3s", (GLvoid *) glWindowPos3s, _gloffset_WindowPos3sMESA },
{ "glWindowPos3sv", (GLvoid *) glWindowPos3sv, _gloffset_WindowPos3svMESA },
+ { "glActiveStencilFaceEXT", (GLvoid *) glActiveStencilFaceEXT, _gloffset_ActiveStencilFaceEXT },
{ NULL, NULL } /* end of list marker */
};
jmpl %g3, %g0
nop
+.globl glDeleteFencesNV
+.type glDeleteFencesNV,#function
+glDeleteFencesNV:
+#ifdef __sparc_v9__
+ sethi %hi(0x00000000), %g2
+ sethi %hi(0x00000000), %g1
+ or %g2, %lo(0x00000000), %g2
+ or %g1, %lo(0x00000000), %g1
+ sllx %g2, 32, %g2
+ ldx [%g1 + %g2], %g1
+ sethi %hi(8 * _gloffset_DeleteFencesNV), %g2
+ or %g2, %lo(8 * _gloffset_DeleteFencesNV), %g2
+ ldx [%g1 + %g2], %g3
+#else
+ sethi %hi(0x00000000), %g1
+ ld [%g1 + %lo(0x00000000)], %g1
+ ld [%g1 + (4 * _gloffset_DeleteFencesNV)], %g3
+#endif
+ jmpl %g3, %g0
+ nop
+
+.globl glGenFencesNV
+.type glGenFencesNV,#function
+glGenFencesNV:
+#ifdef __sparc_v9__
+ sethi %hi(0x00000000), %g2
+ sethi %hi(0x00000000), %g1
+ or %g2, %lo(0x00000000), %g2
+ or %g1, %lo(0x00000000), %g1
+ sllx %g2, 32, %g2
+ ldx [%g1 + %g2], %g1
+ sethi %hi(8 * _gloffset_GenFencesNV), %g2
+ or %g2, %lo(8 * _gloffset_GenFencesNV), %g2
+ ldx [%g1 + %g2], %g3
+#else
+ sethi %hi(0x00000000), %g1
+ ld [%g1 + %lo(0x00000000)], %g1
+ ld [%g1 + (4 * _gloffset_GenFencesNV)], %g3
+#endif
+ jmpl %g3, %g0
+ nop
+
+.globl glIsFenceNV
+.type glIsFenceNV,#function
+glIsFenceNV:
+#ifdef __sparc_v9__
+ sethi %hi(0x00000000), %g2
+ sethi %hi(0x00000000), %g1
+ or %g2, %lo(0x00000000), %g2
+ or %g1, %lo(0x00000000), %g1
+ sllx %g2, 32, %g2
+ ldx [%g1 + %g2], %g1
+ sethi %hi(8 * _gloffset_IsFenceNV), %g2
+ or %g2, %lo(8 * _gloffset_IsFenceNV), %g2
+ ldx [%g1 + %g2], %g3
+#else
+ sethi %hi(0x00000000), %g1
+ ld [%g1 + %lo(0x00000000)], %g1
+ ld [%g1 + (4 * _gloffset_IsFenceNV)], %g3
+#endif
+ jmpl %g3, %g0
+ nop
+
+.globl glTestFenceNV
+.type glTestFenceNV,#function
+glTestFenceNV:
+#ifdef __sparc_v9__
+ sethi %hi(0x00000000), %g2
+ sethi %hi(0x00000000), %g1
+ or %g2, %lo(0x00000000), %g2
+ or %g1, %lo(0x00000000), %g1
+ sllx %g2, 32, %g2
+ ldx [%g1 + %g2], %g1
+ sethi %hi(8 * _gloffset_TestFenceNV), %g2
+ or %g2, %lo(8 * _gloffset_TestFenceNV), %g2
+ ldx [%g1 + %g2], %g3
+#else
+ sethi %hi(0x00000000), %g1
+ ld [%g1 + %lo(0x00000000)], %g1
+ ld [%g1 + (4 * _gloffset_TestFenceNV)], %g3
+#endif
+ jmpl %g3, %g0
+ nop
+
+.globl glGetFenceivNV
+.type glGetFenceivNV,#function
+glGetFenceivNV:
+#ifdef __sparc_v9__
+ sethi %hi(0x00000000), %g2
+ sethi %hi(0x00000000), %g1
+ or %g2, %lo(0x00000000), %g2
+ or %g1, %lo(0x00000000), %g1
+ sllx %g2, 32, %g2
+ ldx [%g1 + %g2], %g1
+ sethi %hi(8 * _gloffset_GetFenceivNV), %g2
+ or %g2, %lo(8 * _gloffset_GetFenceivNV), %g2
+ ldx [%g1 + %g2], %g3
+#else
+ sethi %hi(0x00000000), %g1
+ ld [%g1 + %lo(0x00000000)], %g1
+ ld [%g1 + (4 * _gloffset_GetFenceivNV)], %g3
+#endif
+ jmpl %g3, %g0
+ nop
+
+.globl glFinishFenceNV
+.type glFinishFenceNV,#function
+glFinishFenceNV:
+#ifdef __sparc_v9__
+ sethi %hi(0x00000000), %g2
+ sethi %hi(0x00000000), %g1
+ or %g2, %lo(0x00000000), %g2
+ or %g1, %lo(0x00000000), %g1
+ sllx %g2, 32, %g2
+ ldx [%g1 + %g2], %g1
+ sethi %hi(8 * _gloffset_FinishFenceNV), %g2
+ or %g2, %lo(8 * _gloffset_FinishFenceNV), %g2
+ ldx [%g1 + %g2], %g3
+#else
+ sethi %hi(0x00000000), %g1
+ ld [%g1 + %lo(0x00000000)], %g1
+ ld [%g1 + (4 * _gloffset_FinishFenceNV)], %g3
+#endif
+ jmpl %g3, %g0
+ nop
+
+.globl glSetFenceNV
+.type glSetFenceNV,#function
+glSetFenceNV:
+#ifdef __sparc_v9__
+ sethi %hi(0x00000000), %g2
+ sethi %hi(0x00000000), %g1
+ or %g2, %lo(0x00000000), %g2
+ or %g1, %lo(0x00000000), %g1
+ sllx %g2, 32, %g2
+ ldx [%g1 + %g2], %g1
+ sethi %hi(8 * _gloffset_SetFenceNV), %g2
+ or %g2, %lo(8 * _gloffset_SetFenceNV), %g2
+ ldx [%g1 + %g2], %g3
+#else
+ sethi %hi(0x00000000), %g1
+ ld [%g1 + %lo(0x00000000)], %g1
+ ld [%g1 + (4 * _gloffset_SetFenceNV)], %g3
+#endif
+ jmpl %g3, %g0
+ nop
+
.globl glWindowPos2dARB
.type glWindowPos2dARB,#function
glWindowPos2dARB:
sethi %hi(0x00000000), %g1
ld [%g1 + %lo(0x00000000)], %g1
ld [%g1 + (4 * _gloffset_WindowPos3svMESA)], %g3
+#endif
+ jmpl %g3, %g0
+ nop
+
+.globl glActiveStencilFaceEXT
+.type glActiveStencilFaceEXT,#function
+glActiveStencilFaceEXT:
+#ifdef __sparc_v9__
+ sethi %hi(0x00000000), %g2
+ sethi %hi(0x00000000), %g1
+ or %g2, %lo(0x00000000), %g2
+ or %g1, %lo(0x00000000), %g1
+ sllx %g2, 32, %g2
+ ldx [%g1 + %g2], %g1
+ sethi %hi(8 * _gloffset_ActiveStencilFaceEXT), %g2
+ or %g2, %lo(8 * _gloffset_ActiveStencilFaceEXT), %g2
+ ldx [%g1 + %g2], %g3
+#else
+ sethi %hi(0x00000000), %g1
+ ld [%g1 + %lo(0x00000000)], %g1
+ ld [%g1 + (4 * _gloffset_ActiveStencilFaceEXT)], %g3
#endif
jmpl %g3, %g0
nop
MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
JMP(GL_OFFSET(_gloffset_SamplePatternSGIS))
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(DeleteFencesNV))
+GL_PREFIX(DeleteFencesNV):
+ MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
+ JMP(GL_OFFSET(_gloffset_DeleteFencesNV))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(GenFencesNV))
+GL_PREFIX(GenFencesNV):
+ MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
+ JMP(GL_OFFSET(_gloffset_GenFencesNV))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(IsFenceNV))
+GL_PREFIX(IsFenceNV):
+ MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
+ JMP(GL_OFFSET(_gloffset_IsFenceNV))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(TestFenceNV))
+GL_PREFIX(TestFenceNV):
+ MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
+ JMP(GL_OFFSET(_gloffset_TestFenceNV))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(GetFenceivNV))
+GL_PREFIX(GetFenceivNV):
+ MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
+ JMP(GL_OFFSET(_gloffset_GetFenceivNV))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(FinishFenceNV))
+GL_PREFIX(FinishFenceNV):
+ MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
+ JMP(GL_OFFSET(_gloffset_FinishFenceNV))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(SetFenceNV))
+GL_PREFIX(SetFenceNV):
+ MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
+ JMP(GL_OFFSET(_gloffset_SetFenceNV))
+
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(WindowPos2dARB))
GL_PREFIX(WindowPos2dARB):
MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
JMP(GL_OFFSET(_gloffset_WindowPos3svMESA))
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(ActiveStencilFaceEXT))
+GL_PREFIX(ActiveStencilFaceEXT):
+ MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
+ JMP(GL_OFFSET(_gloffset_ActiveStencilFaceEXT))
+
#endif /* __WIN32__ */