}
-static GLuint
-_mesa_create_shader_program(struct gl_context* ctx, GLboolean separate,
- GLenum type, GLsizei count,
- const GLchar* const *strings)
-{
- const GLuint shader = create_shader(ctx, type);
- GLuint program = 0;
-
- /*
- * According to OpenGL 4.5 and OpenGL ES 3.1 standards, section 7.3:
- * GL_INVALID_VALUE should be generated if count < 0
- */
- if (count < 0) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glCreateShaderProgram (count < 0)");
- return program;
- }
-
- if (shader) {
- _mesa_ShaderSource(shader, count, strings, NULL);
-
- compile_shader(ctx, shader);
-
- program = create_shader_program(ctx);
- if (program) {
- struct gl_shader_program *shProg;
- struct gl_shader *sh;
- GLint compiled = GL_FALSE;
-
- shProg = _mesa_lookup_shader_program(ctx, program);
- sh = _mesa_lookup_shader(ctx, shader);
-
- shProg->SeparateShader = separate;
-
- get_shaderiv(ctx, shader, GL_COMPILE_STATUS, &compiled);
- if (compiled) {
- attach_shader(ctx, program, shader);
- link_program(ctx, program);
- detach_shader(ctx, program, shader);
-
-#if 0
- /* Possibly... */
- if (active-user-defined-varyings-in-linked-program) {
- append-error-to-info-log;
- shProg->LinkStatus = GL_FALSE;
- }
-#endif
- }
- if (sh->InfoLog)
- ralloc_strcat(&shProg->InfoLog, sh->InfoLog);
- }
-
- delete_shader(ctx, shader);
- }
-
- return program;
-}
-
-
/**
* Copy program-specific data generated by linking from the gl_shader_program
* object to a specific gl_program object.
{
GET_CURRENT_CONTEXT(ctx);
- return _mesa_create_shader_program(ctx, GL_TRUE, type, count, strings);
+ const GLuint shader = create_shader(ctx, type);
+ GLuint program = 0;
+
+ /*
+ * According to OpenGL 4.5 and OpenGL ES 3.1 standards, section 7.3:
+ * GL_INVALID_VALUE should be generated if count < 0
+ */
+ if (count < 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glCreateShaderProgram (count < 0)");
+ return program;
+ }
+
+ if (shader) {
+ _mesa_ShaderSource(shader, count, strings, NULL);
+
+ compile_shader(ctx, shader);
+
+ program = create_shader_program(ctx);
+ if (program) {
+ struct gl_shader_program *shProg;
+ struct gl_shader *sh;
+ GLint compiled = GL_FALSE;
+
+ shProg = _mesa_lookup_shader_program(ctx, program);
+ sh = _mesa_lookup_shader(ctx, shader);
+
+ shProg->SeparateShader = GL_TRUE;
+
+ get_shaderiv(ctx, shader, GL_COMPILE_STATUS, &compiled);
+ if (compiled) {
+ attach_shader(ctx, program, shader);
+ link_program(ctx, program);
+ detach_shader(ctx, program, shader);
+
+#if 0
+ /* Possibly... */
+ if (active-user-defined-varyings-in-linked-program) {
+ append-error-to-info-log;
+ shProg->LinkStatus = GL_FALSE;
+ }
+#endif
+ }
+ if (sh->InfoLog)
+ ralloc_strcat(&shProg->InfoLog, sh->InfoLog);
+ }
+
+ delete_shader(ctx, shader);
+ }
+
+ return program;
}