int start_vertex_location;
int base_vertex_location;
+
+ /**
+ * Buffer and offset used for GL_ARB_shader_draw_parameters
+ * (for now, only gl_BaseVertex).
+ */
+ drm_intel_bo *draw_params_bo;
+ uint32_t draw_params_offset;
} draw;
struct {
brw->draw.start_vertex_location = prims[i].start;
brw->draw.base_vertex_location = prims[i].basevertex;
+ if (prims[i].is_indirect) {
+ /* Point draw_params_bo at the indirect buffer. */
+ brw->draw.draw_params_bo =
+ intel_buffer_object(ctx->DrawIndirectBuffer)->buffer;
+ brw->draw.draw_params_offset =
+ prims[i].indirect_offset + (prims[i].indexed ? 12 : 8);
+ } else {
+ /* Set draw_params_bo to NULL so brw_prepare_vertices knows it
+ * has to upload gl_BaseVertex and such if they're needed.
+ */
+ brw->draw.draw_params_bo = NULL;
+ brw->draw.draw_params_offset = 0;
+ }
+
if (brw->gen < 6)
brw_set_prim(brw, &prims[i]);
else
void
brw_prepare_shader_draw_parameters(struct brw_context *brw)
{
+ int *gl_basevertex_value;
if (brw->draw.indexed) {
brw->draw.start_vertex_location += brw->ib.start_vertex_offset;
brw->draw.base_vertex_location += brw->vb.start_vertex_bias;
+ gl_basevertex_value = &brw->draw.base_vertex_location;
} else {
brw->draw.start_vertex_location += brw->vb.start_vertex_bias;
+ gl_basevertex_value = &brw->draw.start_vertex_location;
+ }
+
+ /* For non-indirect draws, upload gl_BaseVertex. */
+ if (brw->vs.prog_data->uses_vertexid && brw->draw.draw_params_bo == NULL) {
+ intel_upload_data(brw, gl_basevertex_value, 4, 4,
+ &brw->draw.draw_params_bo,
+ &brw->draw.draw_params_offset);
}
}