#include "main/imports.h"
#include "main/context.h"
+#include "main/texstore.h"
#include "pipe/p_context.h"
#include "pipe/p_defines.h"
#include "st_cb_teximage.h"
+
+
/**
* Search list of formats for first RGBA format.
*/
* If we find a device that needs a more intricate selection mechanism,
* this function _could_ get pushed down into the pipe device.
*
+ * Note: also used for glRenderbufferStorageEXT()
+ *
+ * Note: format and type may be GL_NONE (see renderbuffers)
+ *
* \return PIPE_FORMAT_NONE if error/problem.
*/
-static GLuint
-choose_tex_format(struct pipe_context *pipe, GLint internalFormat,
- GLenum format, GLenum type)
+GLuint
+st_choose_pipe_format(struct pipe_context *pipe, GLint internalFormat,
+ GLenum format, GLenum type)
{
const GLuint *supported;
GLboolean allow[PIPE_FORMAT_COUNT];
return PIPE_FORMAT_U_A8_R8_G8_B8;
}
else if (type == GL_UNSIGNED_SHORT_4_4_4_4_REV) {
- /*
if (allow[PIPE_FORMAT_U_A4_R4_G4_B4])
return PIPE_FORMAT_U_A4_R4_G4_B4;
- */
}
else if (type == GL_UNSIGNED_SHORT_1_5_5_5_REV) {
- /*
if (allow[PIPE_FORMAT_U_A1_R5_G5_B5])
return PIPE_FORMAT_U_A1_R5_G5_B5;
- */
}
}
return default_rgba_format(supported, n);
-#if 0
+
case 3:
case GL_RGB:
case GL_COMPRESSED_RGB:
if (format == GL_RGB && type == GL_UNSIGNED_SHORT_5_6_5) {
- return &_mesa_texformat_rgb565;
+ if (allow[PIPE_FORMAT_U_R5_G6_B5])
+ return PIPE_FORMAT_U_R5_G6_B5;
}
- return do32bpt ? &_mesa_texformat_argb8888 : &_mesa_texformat_rgb565;
+ return default_rgba_format(supported, n);
case GL_RGBA8:
case GL_RGB10_A2:
case GL_RGBA12:
case GL_RGBA16:
- return do32bpt ? &_mesa_texformat_argb8888 : &_mesa_texformat_argb4444;
+ return default_rgba_format(supported, n);
case GL_RGBA4:
case GL_RGBA2:
- return &_mesa_texformat_argb4444;
+ if (allow[PIPE_FORMAT_U_A4_R4_G4_B4])
+ return PIPE_FORMAT_U_A4_R4_G4_B4;
+ return default_rgba_format(supported, n);
case GL_RGB5_A1:
- return &_mesa_texformat_argb1555;
+ if (allow[PIPE_FORMAT_U_A1_R5_G5_B5])
+ return PIPE_FORMAT_U_A1_R5_G5_B5;
+ return default_rgba_format(supported, n);
case GL_RGB8:
case GL_RGB10:
case GL_RGB12:
case GL_RGB16:
- return &_mesa_texformat_argb8888;
+ return default_rgba_format(supported, n);
case GL_RGB5:
case GL_RGB4:
case GL_R3_G3_B2:
- return &_mesa_texformat_rgb565;
+ if (allow[PIPE_FORMAT_U_A1_R5_G5_B5])
+ return PIPE_FORMAT_U_A1_R5_G5_B5;
+ return default_rgba_format(supported, n);
case GL_ALPHA:
case GL_ALPHA4:
case GL_ALPHA12:
case GL_ALPHA16:
case GL_COMPRESSED_ALPHA:
- return &_mesa_texformat_a8;
+ if (allow[PIPE_FORMAT_U_A8])
+ return PIPE_FORMAT_U_A8;
+ return default_rgba_format(supported, n);
case 1:
case GL_LUMINANCE:
case GL_LUMINANCE12:
case GL_LUMINANCE16:
case GL_COMPRESSED_LUMINANCE:
- return &_mesa_texformat_l8;
+ if (allow[PIPE_FORMAT_U_A8])
+ return PIPE_FORMAT_U_A8;
+ return default_rgba_format(supported, n);
case 2:
case GL_LUMINANCE_ALPHA:
case GL_LUMINANCE12_ALPHA12:
case GL_LUMINANCE16_ALPHA16:
case GL_COMPRESSED_LUMINANCE_ALPHA:
- return &_mesa_texformat_al88;
+ if (allow[PIPE_FORMAT_U_L8_A8])
+ return PIPE_FORMAT_U_L8_A8;
+ return default_rgba_format(supported, n);
case GL_INTENSITY:
case GL_INTENSITY4:
case GL_INTENSITY12:
case GL_INTENSITY16:
case GL_COMPRESSED_INTENSITY:
- return &_mesa_texformat_i8;
+ if (allow[PIPE_FORMAT_U_I8])
+ return PIPE_FORMAT_U_I8;
+ return default_rgba_format(supported, n);
case GL_YCBCR_MESA:
- if (type == GL_UNSIGNED_SHORT_8_8_MESA || type == GL_UNSIGNED_BYTE)
- return &_mesa_texformat_ycbcr;
- else
- return &_mesa_texformat_ycbcr_rev;
+ if (type == GL_UNSIGNED_SHORT_8_8_MESA || type == GL_UNSIGNED_BYTE) {
+ if (allow[PIPE_FORMAT_YCBCR])
+ return PIPE_FORMAT_YCBCR;
+ }
+ else {
+ if (allow[PIPE_FORMAT_YCBCR_REV])
+ return PIPE_FORMAT_YCBCR_REV;
+ }
+ return PIPE_FORMAT_NONE;
+#if 0
case GL_COMPRESSED_RGB_FXT1_3DFX:
return &_mesa_texformat_rgb_fxt1;
case GL_COMPRESSED_RGBA_FXT1_3DFX:
case GL_DEPTH_COMPONENT:
return default_depth_format(supported, n);
+ case GL_STENCIL_INDEX:
+ case GL_STENCIL_INDEX1_EXT:
+ case GL_STENCIL_INDEX4_EXT:
+ case GL_STENCIL_INDEX8_EXT:
+ case GL_STENCIL_INDEX16_EXT:
+ if (allow[PIPE_FORMAT_U_S8])
+ return PIPE_FORMAT_U_S8;
+ if (allow[PIPE_FORMAT_S8_Z24])
+ return PIPE_FORMAT_S8_Z24;
+ return PIPE_FORMAT_NONE;
-#if 0
case GL_DEPTH_STENCIL_EXT:
case GL_DEPTH24_STENCIL8_EXT:
- return &_mesa_texformat_z24_s8;
-#endif
+ if (allow[PIPE_FORMAT_S8_Z24])
+ return PIPE_FORMAT_S8_Z24;
+ return PIPE_FORMAT_NONE;
+
default:
return PIPE_FORMAT_NONE;
}
+static void
+st_teximage2d(GLcontext *ctx, GLenum target, GLint level,
+ GLint internalFormat,
+ GLint width, GLint height, GLint border,
+ GLenum format, GLenum type, const void *pixels,
+ const struct gl_pixelstore_attrib *packing,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage)
+{
+ /* probably nothing here: use core Mesa TexImage2D fallback to
+ * save teximage in main memory.
+ * Later, when we have a complete texobj and are ready to render,
+ * create the pipe texture object / mipmap-tree.
+ */
+
+ _mesa_store_teximage2d(ctx, target, level, internalFormat,
+ width, height, border, format, type, pixels,
+ packing, texObj, texImage);
+}
+
+
+static void
+st_texsubimage2d(GLcontext *ctx, GLenum target, GLint level,
+ GLint xoffset, GLint yoffset,
+ GLsizei width, GLsizei height,
+ GLenum format, GLenum type,
+ const GLvoid *pixels,
+ const struct gl_pixelstore_attrib *packing,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage)
+{
+#if 0
+ struct pipe_mipmap_tree *mt = texObj->DriverData;
+#endif
+ /* 1. find the region which stores this texture object.
+ * 2. convert texels to pipe format if needed.
+ * 3. replace texdata in the texture region.
+ */
+
+}
+
+
+
void st_init_cb_teximage( struct st_context *st )
{
- /*
struct dd_function_table *functions = &st->ctx->Driver;
functions->TexImage2D = st_teximage2d;
- */
+ functions->TexSubImage2D = st_texsubimage2d;
}