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svga: assorted cleanups in shader code
author
Brian Paul
<brianp@vmware.com>
Sat, 18 Jan 2014 11:53:27 +0000
(
03:53
-0800)
committer
Brian Paul
<brianp@vmware.com>
Thu, 23 Jan 2014 15:23:00 +0000
(08:23 -0700)
Reviewed-by: José Fonseca <jfonseca@vmware.com>
src/gallium/drivers/svga/svga_state_fs.c
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diff --git
a/src/gallium/drivers/svga/svga_state_fs.c
b/src/gallium/drivers/svga/svga_state_fs.c
index 36f2cd55ed76afafcfad3f034e0cd31c5c48e59b..1afdae95e0f5c7f77f1ee3a8f941fc3d0e51a575 100644
(file)
--- a/
src/gallium/drivers/svga/svga_state_fs.c
+++ b/
src/gallium/drivers/svga/svga_state_fs.c
@@
-293,7
+293,6
@@
make_fs_key(const struct svga_context *svga,
}
-
static enum pipe_error
emit_hw_fs(struct svga_context *svga, unsigned dirty)
{