mesa: regenerated gl_mange.h file
authorBrian Paul <brianp@vmware.com>
Sat, 21 Feb 2009 23:01:54 +0000 (16:01 -0700)
committerBrian Paul <brianp@vmware.com>
Sat, 21 Feb 2009 23:01:54 +0000 (16:01 -0700)
include/GL/gl_mangle.h

index 1dcd4a895b8543876b940020f6a9ef15abe691a4..639d7bb7a40f50c508b55f38e42fa3736bad5d18 100644 (file)
 #define glAsyncMarkerSGIX              MANGLE(AsyncMarkerSGIX)
 #define glAttachObjectARB              MANGLE(AttachObjectARB)
 #define glAttachShader         MANGLE(AttachShader)
+#define glBeginConditionalRender               MANGLE(BeginConditionalRender)
+#define glBeginConditionalRenderNV             MANGLE(BeginConditionalRenderNV)
 #define glBeginFragmentShaderATI               MANGLE(BeginFragmentShaderATI)
 #define glBegin                MANGLE(Begin)
 #define glBeginOcclusionQueryNV                MANGLE(BeginOcclusionQueryNV)
 #define glBeginQueryARB                MANGLE(BeginQueryARB)
 #define glBeginQuery           MANGLE(BeginQuery)
+#define glBeginTransformFeedbackEXT            MANGLE(BeginTransformFeedbackEXT)
+#define glBeginTransformFeedback               MANGLE(BeginTransformFeedback)
 #define glBeginTransformFeedbackNV             MANGLE(BeginTransformFeedbackNV)
 #define glBeginVertexShaderEXT         MANGLE(BeginVertexShaderEXT)
 #define glBindAttribLocationARB                MANGLE(BindAttribLocationARB)
 #define glBindAttribLocation           MANGLE(BindAttribLocation)
 #define glBindBufferARB                MANGLE(BindBufferARB)
+#define glBindBufferBaseEXT            MANGLE(BindBufferBaseEXT)
+#define glBindBufferBase               MANGLE(BindBufferBase)
 #define glBindBufferBaseNV             MANGLE(BindBufferBaseNV)
 #define glBindBuffer           MANGLE(BindBuffer)
+#define glBindBufferOffsetEXT          MANGLE(BindBufferOffsetEXT)
 #define glBindBufferOffsetNV           MANGLE(BindBufferOffsetNV)
+#define glBindBufferRangeEXT           MANGLE(BindBufferRangeEXT)
+#define glBindBufferRange              MANGLE(BindBufferRange)
 #define glBindBufferRangeNV            MANGLE(BindBufferRangeNV)
 #define glBindFragDataLocationEXT              MANGLE(BindFragDataLocationEXT)
+#define glBindFragDataLocation         MANGLE(BindFragDataLocation)
 #define glBindFragmentShaderATI                MANGLE(BindFragmentShaderATI)
 #define glBindFramebufferEXT           MANGLE(BindFramebufferEXT)
+#define glBindFramebuffer              MANGLE(BindFramebuffer)
 #define glBindLightParameterEXT                MANGLE(BindLightParameterEXT)
 #define glBindMaterialParameterEXT             MANGLE(BindMaterialParameterEXT)
+#define glBindMultiTextureEXT          MANGLE(BindMultiTextureEXT)
 #define glBindParameterEXT             MANGLE(BindParameterEXT)
 #define glBindProgramARB               MANGLE(BindProgramARB)
 #define glBindProgramNV                MANGLE(BindProgramNV)
 #define glBindRenderbufferEXT          MANGLE(BindRenderbufferEXT)
+#define glBindRenderbuffer             MANGLE(BindRenderbuffer)
 #define glBindTexGenParameterEXT               MANGLE(BindTexGenParameterEXT)
 #define glBindTextureEXT               MANGLE(BindTextureEXT)
 #define glBindTexture          MANGLE(BindTexture)
 #define glBindTextureUnitParameterEXT          MANGLE(BindTextureUnitParameterEXT)
+#define glBindTransformFeedbackNV              MANGLE(BindTransformFeedbackNV)
 #define glBindVertexArrayAPPLE         MANGLE(BindVertexArrayAPPLE)
+#define glBindVertexArray              MANGLE(BindVertexArray)
 #define glBindVertexShaderEXT          MANGLE(BindVertexShaderEXT)
 #define glBinormal3bEXT                MANGLE(Binormal3bEXT)
 #define glBinormal3bvEXT               MANGLE(Binormal3bvEXT)
 #define glBlendFuncSeparateINGR                MANGLE(BlendFuncSeparateINGR)
 #define glBlendFuncSeparate            MANGLE(BlendFuncSeparate)
 #define glBlitFramebufferEXT           MANGLE(BlitFramebufferEXT)
+#define glBlitFramebuffer              MANGLE(BlitFramebuffer)
 #define glBufferDataARB                MANGLE(BufferDataARB)
 #define glBufferData           MANGLE(BufferData)
 #define glBufferParameteriAPPLE                MANGLE(BufferParameteriAPPLE)
 #define glCallList             MANGLE(CallList)
 #define glCallLists            MANGLE(CallLists)
 #define glCheckFramebufferStatusEXT            MANGLE(CheckFramebufferStatusEXT)
+#define glCheckFramebufferStatus               MANGLE(CheckFramebufferStatus)
+#define glCheckNamedFramebufferStatusEXT               MANGLE(CheckNamedFramebufferStatusEXT)
 #define glClampColorARB                MANGLE(ClampColorARB)
+#define glClampColor           MANGLE(ClampColor)
 #define glClearAccum           MANGLE(ClearAccum)
+#define glClearBufferfi                MANGLE(ClearBufferfi)
+#define glClearBufferfv                MANGLE(ClearBufferfv)
+#define glClearBufferiv                MANGLE(ClearBufferiv)
+#define glClearBufferuiv               MANGLE(ClearBufferuiv)
 #define glClearColorIiEXT              MANGLE(ClearColorIiEXT)
 #define glClearColorIuiEXT             MANGLE(ClearColorIuiEXT)
 #define glClearColor           MANGLE(ClearColor)
 #define glClientActiveTextureARB               MANGLE(ClientActiveTextureARB)
 #define glClientActiveTexture          MANGLE(ClientActiveTexture)
 #define glClientActiveVertexStreamATI          MANGLE(ClientActiveVertexStreamATI)
+#define glClientAttribDefaultEXT               MANGLE(ClientAttribDefaultEXT)
 #define glClipPlane            MANGLE(ClipPlane)
 #define glColor3b              MANGLE(Color3b)
 #define glColor3bv             MANGLE(Color3bv)
 #define glColorFragmentOp1ATI          MANGLE(ColorFragmentOp1ATI)
 #define glColorFragmentOp2ATI          MANGLE(ColorFragmentOp2ATI)
 #define glColorFragmentOp3ATI          MANGLE(ColorFragmentOp3ATI)
+#define glColorMaski           MANGLE(ColorMaski)
 #define glColorMaskIndexedEXT          MANGLE(ColorMaskIndexedEXT)
 #define glColorMask            MANGLE(ColorMask)
 #define glColorMaterial                MANGLE(ColorMaterial)
 #define glCombinerStageParameterfvNV           MANGLE(CombinerStageParameterfvNV)
 #define glCompileShaderARB             MANGLE(CompileShaderARB)
 #define glCompileShader                MANGLE(CompileShader)
+#define glCompressedMultiTexImage1DEXT         MANGLE(CompressedMultiTexImage1DEXT)
+#define glCompressedMultiTexImage2DEXT         MANGLE(CompressedMultiTexImage2DEXT)
+#define glCompressedMultiTexImage3DEXT         MANGLE(CompressedMultiTexImage3DEXT)
+#define glCompressedMultiTexSubImage1DEXT              MANGLE(CompressedMultiTexSubImage1DEXT)
+#define glCompressedMultiTexSubImage2DEXT              MANGLE(CompressedMultiTexSubImage2DEXT)
+#define glCompressedMultiTexSubImage3DEXT              MANGLE(CompressedMultiTexSubImage3DEXT)
 #define glCompressedTexImage1DARB              MANGLE(CompressedTexImage1DARB)
 #define glCompressedTexImage1D         MANGLE(CompressedTexImage1D)
 #define glCompressedTexImage2DARB              MANGLE(CompressedTexImage2DARB)
 #define glCompressedTexSubImage2D              MANGLE(CompressedTexSubImage2D)
 #define glCompressedTexSubImage3DARB           MANGLE(CompressedTexSubImage3DARB)
 #define glCompressedTexSubImage3D              MANGLE(CompressedTexSubImage3D)
+#define glCompressedTextureImage1DEXT          MANGLE(CompressedTextureImage1DEXT)
+#define glCompressedTextureImage2DEXT          MANGLE(CompressedTextureImage2DEXT)
+#define glCompressedTextureImage3DEXT          MANGLE(CompressedTextureImage3DEXT)
+#define glCompressedTextureSubImage1DEXT               MANGLE(CompressedTextureSubImage1DEXT)
+#define glCompressedTextureSubImage2DEXT               MANGLE(CompressedTextureSubImage2DEXT)
+#define glCompressedTextureSubImage3DEXT               MANGLE(CompressedTextureSubImage3DEXT)
 #define glConvolutionFilter1DEXT               MANGLE(ConvolutionFilter1DEXT)
 #define glConvolutionFilter1D          MANGLE(ConvolutionFilter1D)
 #define glConvolutionFilter2DEXT               MANGLE(ConvolutionFilter2DEXT)
 #define glCopyConvolutionFilter1D              MANGLE(CopyConvolutionFilter1D)
 #define glCopyConvolutionFilter2DEXT           MANGLE(CopyConvolutionFilter2DEXT)
 #define glCopyConvolutionFilter2D              MANGLE(CopyConvolutionFilter2D)
+#define glCopyMultiTexImage1DEXT               MANGLE(CopyMultiTexImage1DEXT)
+#define glCopyMultiTexImage2DEXT               MANGLE(CopyMultiTexImage2DEXT)
+#define glCopyMultiTexSubImage1DEXT            MANGLE(CopyMultiTexSubImage1DEXT)
+#define glCopyMultiTexSubImage2DEXT            MANGLE(CopyMultiTexSubImage2DEXT)
+#define glCopyMultiTexSubImage3DEXT            MANGLE(CopyMultiTexSubImage3DEXT)
 #define glCopyPixels           MANGLE(CopyPixels)
 #define glCopyTexImage1DEXT            MANGLE(CopyTexImage1DEXT)
 #define glCopyTexImage1D               MANGLE(CopyTexImage1D)
 #define glCopyTexSubImage2D            MANGLE(CopyTexSubImage2D)
 #define glCopyTexSubImage3DEXT         MANGLE(CopyTexSubImage3DEXT)
 #define glCopyTexSubImage3D            MANGLE(CopyTexSubImage3D)
+#define glCopyTextureImage1DEXT                MANGLE(CopyTextureImage1DEXT)
+#define glCopyTextureImage2DEXT                MANGLE(CopyTextureImage2DEXT)
+#define glCopyTextureSubImage1DEXT             MANGLE(CopyTextureSubImage1DEXT)
+#define glCopyTextureSubImage2DEXT             MANGLE(CopyTextureSubImage2DEXT)
+#define glCopyTextureSubImage3DEXT             MANGLE(CopyTextureSubImage3DEXT)
 #define glCreateDebugObjectMESA                MANGLE(CreateDebugObjectMESA)
 #define glCreateProgram                MANGLE(CreateProgram)
 #define glCreateProgramObjectARB               MANGLE(CreateProgramObjectARB)
 #define glDeleteFencesNV               MANGLE(DeleteFencesNV)
 #define glDeleteFragmentShaderATI              MANGLE(DeleteFragmentShaderATI)
 #define glDeleteFramebuffersEXT                MANGLE(DeleteFramebuffersEXT)
+#define glDeleteFramebuffers           MANGLE(DeleteFramebuffers)
 #define glDeleteLists          MANGLE(DeleteLists)
 #define glDeleteObjectARB              MANGLE(DeleteObjectARB)
 #define glDeleteOcclusionQueriesNV             MANGLE(DeleteOcclusionQueriesNV)
 #define glDeleteQueriesARB             MANGLE(DeleteQueriesARB)
 #define glDeleteQueries                MANGLE(DeleteQueries)
 #define glDeleteRenderbuffersEXT               MANGLE(DeleteRenderbuffersEXT)
+#define glDeleteRenderbuffers          MANGLE(DeleteRenderbuffers)
 #define glDeleteShader         MANGLE(DeleteShader)
 #define glDeleteTexturesEXT            MANGLE(DeleteTexturesEXT)
 #define glDeleteTextures               MANGLE(DeleteTextures)
+#define glDeleteTransformFeedbacksNV           MANGLE(DeleteTransformFeedbacksNV)
 #define glDeleteVertexArraysAPPLE              MANGLE(DeleteVertexArraysAPPLE)
+#define glDeleteVertexArrays           MANGLE(DeleteVertexArrays)
 #define glDeleteVertexShaderEXT                MANGLE(DeleteVertexShaderEXT)
 #define glDepthBoundsdNV               MANGLE(DepthBoundsdNV)
 #define glDepthBoundsEXT               MANGLE(DepthBoundsEXT)
 #define glDetachObjectARB              MANGLE(DetachObjectARB)
 #define glDetachShader         MANGLE(DetachShader)
 #define glDetailTexFuncSGIS            MANGLE(DetailTexFuncSGIS)
+#define glDisableClientStateIndexedEXT         MANGLE(DisableClientStateIndexedEXT)
 #define glDisableClientState           MANGLE(DisableClientState)
+#define glDisablei             MANGLE(Disablei)
 #define glDisableIndexedEXT            MANGLE(DisableIndexedEXT)
 #define glDisable              MANGLE(Disable)
 #define glDisableVariantClientStateEXT         MANGLE(DisableVariantClientStateEXT)
 #define glDisableVertexAttribArrayARB          MANGLE(DisableVertexAttribArrayARB)
 #define glDisableVertexAttribArray             MANGLE(DisableVertexAttribArray)
 #define glDrawArraysEXT                MANGLE(DrawArraysEXT)
+#define glDrawArraysInstancedARB               MANGLE(DrawArraysInstancedARB)
 #define glDrawArraysInstancedEXT               MANGLE(DrawArraysInstancedEXT)
 #define glDrawArrays           MANGLE(DrawArrays)
 #define glDrawBuffer           MANGLE(DrawBuffer)
 #define glDrawBuffers          MANGLE(DrawBuffers)
 #define glDrawElementArrayAPPLE                MANGLE(DrawElementArrayAPPLE)
 #define glDrawElementArrayATI          MANGLE(DrawElementArrayATI)
+#define glDrawElementsInstancedARB             MANGLE(DrawElementsInstancedARB)
 #define glDrawElementsInstancedEXT             MANGLE(DrawElementsInstancedEXT)
 #define glDrawElements         MANGLE(DrawElements)
 #define glDrawMeshArraysSUN            MANGLE(DrawMeshArraysSUN)
 #define glDrawRangeElementArrayATI             MANGLE(DrawRangeElementArrayATI)
 #define glDrawRangeElementsEXT         MANGLE(DrawRangeElementsEXT)
 #define glDrawRangeElements            MANGLE(DrawRangeElements)
+#define glDrawTransformFeedbackNV              MANGLE(DrawTransformFeedbackNV)
 #define glEdgeFlag             MANGLE(EdgeFlag)
 #define glEdgeFlagPointerEXT           MANGLE(EdgeFlagPointerEXT)
 #define glEdgeFlagPointerListIBM               MANGLE(EdgeFlagPointerListIBM)
 #define glEdgeFlagv            MANGLE(EdgeFlagv)
 #define glElementPointerAPPLE          MANGLE(ElementPointerAPPLE)
 #define glElementPointerATI            MANGLE(ElementPointerATI)
+#define glEnableClientStateIndexedEXT          MANGLE(EnableClientStateIndexedEXT)
 #define glEnableClientState            MANGLE(EnableClientState)
+#define glEnablei              MANGLE(Enablei)
 #define glEnableIndexedEXT             MANGLE(EnableIndexedEXT)
 #define glEnable               MANGLE(Enable)
 #define glEnableVariantClientStateEXT          MANGLE(EnableVariantClientStateEXT)
 #define glEnableVertexAttribArrayARB           MANGLE(EnableVertexAttribArrayARB)
 #define glEnableVertexAttribArray              MANGLE(EnableVertexAttribArray)
+#define glEndConditionalRender         MANGLE(EndConditionalRender)
+#define glEndConditionalRenderNV               MANGLE(EndConditionalRenderNV)
 #define glEndFragmentShaderATI         MANGLE(EndFragmentShaderATI)
 #define glEndList              MANGLE(EndList)
 #define glEnd          MANGLE(End)
 #define glEndOcclusionQueryNV          MANGLE(EndOcclusionQueryNV)
 #define glEndQueryARB          MANGLE(EndQueryARB)
 #define glEndQuery             MANGLE(EndQuery)
+#define glEndTransformFeedbackEXT              MANGLE(EndTransformFeedbackEXT)
+#define glEndTransformFeedback         MANGLE(EndTransformFeedback)
 #define glEndTransformFeedbackNV               MANGLE(EndTransformFeedbackNV)
 #define glEndVertexShaderEXT           MANGLE(EndVertexShaderEXT)
 #define glEvalCoord1d          MANGLE(EvalCoord1d)
 #define glFinishTextureSUNX            MANGLE(FinishTextureSUNX)
 #define glFlush                MANGLE(Flush)
 #define glFlushMappedBufferRangeAPPLE          MANGLE(FlushMappedBufferRangeAPPLE)
+#define glFlushMappedBufferRange               MANGLE(FlushMappedBufferRange)
 #define glFlushPixelDataRangeNV                MANGLE(FlushPixelDataRangeNV)
 #define glFlushRasterSGIX              MANGLE(FlushRasterSGIX)
 #define glFlushVertexArrayRangeAPPLE           MANGLE(FlushVertexArrayRangeAPPLE)
 #define glFragmentMaterialfvSGIX               MANGLE(FragmentMaterialfvSGIX)
 #define glFragmentMaterialiSGIX                MANGLE(FragmentMaterialiSGIX)
 #define glFragmentMaterialivSGIX               MANGLE(FragmentMaterialivSGIX)
+#define glFramebufferDrawBufferEXT             MANGLE(FramebufferDrawBufferEXT)
+#define glFramebufferDrawBuffersEXT            MANGLE(FramebufferDrawBuffersEXT)
+#define glFramebufferReadBufferEXT             MANGLE(FramebufferReadBufferEXT)
 #define glFramebufferRenderbufferEXT           MANGLE(FramebufferRenderbufferEXT)
+#define glFramebufferRenderbuffer              MANGLE(FramebufferRenderbuffer)
 #define glFramebufferTexture1DEXT              MANGLE(FramebufferTexture1DEXT)
+#define glFramebufferTexture1D         MANGLE(FramebufferTexture1D)
 #define glFramebufferTexture2DEXT              MANGLE(FramebufferTexture2DEXT)
+#define glFramebufferTexture2D         MANGLE(FramebufferTexture2D)
 #define glFramebufferTexture3DEXT              MANGLE(FramebufferTexture3DEXT)
+#define glFramebufferTexture3D         MANGLE(FramebufferTexture3D)
+#define glFramebufferTextureARB                MANGLE(FramebufferTextureARB)
 #define glFramebufferTextureEXT                MANGLE(FramebufferTextureEXT)
+#define glFramebufferTextureFaceARB            MANGLE(FramebufferTextureFaceARB)
 #define glFramebufferTextureFaceEXT            MANGLE(FramebufferTextureFaceEXT)
+#define glFramebufferTextureLayerARB           MANGLE(FramebufferTextureLayerARB)
 #define glFramebufferTextureLayerEXT           MANGLE(FramebufferTextureLayerEXT)
+#define glFramebufferTextureLayer              MANGLE(FramebufferTextureLayer)
+#define glFrameTerminatorGREMEDY               MANGLE(FrameTerminatorGREMEDY)
 #define glFrameZoomSGIX                MANGLE(FrameZoomSGIX)
 #define glFreeObjectBufferATI          MANGLE(FreeObjectBufferATI)
 #define glFrontFace            MANGLE(FrontFace)
 #define glGenBuffersARB                MANGLE(GenBuffersARB)
 #define glGenBuffers           MANGLE(GenBuffers)
 #define glGenerateMipmapEXT            MANGLE(GenerateMipmapEXT)
+#define glGenerateMipmap               MANGLE(GenerateMipmap)
+#define glGenerateMultiTexMipmapEXT            MANGLE(GenerateMultiTexMipmapEXT)
+#define glGenerateTextureMipmapEXT             MANGLE(GenerateTextureMipmapEXT)
 #define glGenFencesAPPLE               MANGLE(GenFencesAPPLE)
 #define glGenFencesNV          MANGLE(GenFencesNV)
 #define glGenFragmentShadersATI                MANGLE(GenFragmentShadersATI)
 #define glGenFramebuffersEXT           MANGLE(GenFramebuffersEXT)
+#define glGenFramebuffers              MANGLE(GenFramebuffers)
 #define glGenLists             MANGLE(GenLists)
 #define glGenOcclusionQueriesNV                MANGLE(GenOcclusionQueriesNV)
 #define glGenProgramsARB               MANGLE(GenProgramsARB)
 #define glGenQueriesARB                MANGLE(GenQueriesARB)
 #define glGenQueries           MANGLE(GenQueries)
 #define glGenRenderbuffersEXT          MANGLE(GenRenderbuffersEXT)
+#define glGenRenderbuffers             MANGLE(GenRenderbuffers)
 #define glGenSymbolsEXT                MANGLE(GenSymbolsEXT)
 #define glGenTexturesEXT               MANGLE(GenTexturesEXT)
 #define glGenTextures          MANGLE(GenTextures)
+#define glGenTransformFeedbacksNV              MANGLE(GenTransformFeedbacksNV)
 #define glGenVertexArraysAPPLE         MANGLE(GenVertexArraysAPPLE)
+#define glGenVertexArrays              MANGLE(GenVertexArrays)
 #define glGenVertexShadersEXT          MANGLE(GenVertexShadersEXT)
 #define glGetActiveAttribARB           MANGLE(GetActiveAttribARB)
 #define glGetActiveAttrib              MANGLE(GetActiveAttrib)
 #define glGetAttribLocationARB         MANGLE(GetAttribLocationARB)
 #define glGetAttribLocation            MANGLE(GetAttribLocation)
 #define glGetBooleanIndexedvEXT                MANGLE(GetBooleanIndexedvEXT)
+#define glGetBooleani_v                MANGLE(GetBooleani_v)
 #define glGetBooleanv          MANGLE(GetBooleanv)
 #define glGetBufferParameterivARB              MANGLE(GetBufferParameterivARB)
 #define glGetBufferParameteriv         MANGLE(GetBufferParameteriv)
 #define glGetCombinerOutputParameterfvNV               MANGLE(GetCombinerOutputParameterfvNV)
 #define glGetCombinerOutputParameterivNV               MANGLE(GetCombinerOutputParameterivNV)
 #define glGetCombinerStageParameterfvNV                MANGLE(GetCombinerStageParameterfvNV)
+#define glGetCompressedMultiTexImageEXT                MANGLE(GetCompressedMultiTexImageEXT)
 #define glGetCompressedTexImageARB             MANGLE(GetCompressedTexImageARB)
 #define glGetCompressedTexImage                MANGLE(GetCompressedTexImage)
+#define glGetCompressedTextureImageEXT         MANGLE(GetCompressedTextureImageEXT)
 #define glGetConvolutionFilterEXT              MANGLE(GetConvolutionFilterEXT)
 #define glGetConvolutionFilter         MANGLE(GetConvolutionFilter)
 #define glGetConvolutionParameterfvEXT         MANGLE(GetConvolutionParameterfvEXT)
 #define glGetDebugLogLengthMESA                MANGLE(GetDebugLogLengthMESA)
 #define glGetDebugLogMESA              MANGLE(GetDebugLogMESA)
 #define glGetDetailTexFuncSGIS         MANGLE(GetDetailTexFuncSGIS)
+#define glGetDoubleIndexedvEXT         MANGLE(GetDoubleIndexedvEXT)
 #define glGetDoublev           MANGLE(GetDoublev)
 #define glGetError             MANGLE(GetError)
 #define glGetFenceivNV         MANGLE(GetFenceivNV)
 #define glGetFinalCombinerInputParameterfvNV           MANGLE(GetFinalCombinerInputParameterfvNV)
 #define glGetFinalCombinerInputParameterivNV           MANGLE(GetFinalCombinerInputParameterivNV)
+#define glGetFloatIndexedvEXT          MANGLE(GetFloatIndexedvEXT)
 #define glGetFloatv            MANGLE(GetFloatv)
 #define glGetFogFuncSGIS               MANGLE(GetFogFuncSGIS)
 #define glGetFragDataLocationEXT               MANGLE(GetFragDataLocationEXT)
+#define glGetFragDataLocation          MANGLE(GetFragDataLocation)
 #define glGetFragmentLightfvSGIX               MANGLE(GetFragmentLightfvSGIX)
 #define glGetFragmentLightivSGIX               MANGLE(GetFragmentLightivSGIX)
 #define glGetFragmentMaterialfvSGIX            MANGLE(GetFragmentMaterialfvSGIX)
 #define glGetFragmentMaterialivSGIX            MANGLE(GetFragmentMaterialivSGIX)
 #define glGetFramebufferAttachmentParameterivEXT               MANGLE(GetFramebufferAttachmentParameterivEXT)
+#define glGetFramebufferAttachmentParameteriv          MANGLE(GetFramebufferAttachmentParameteriv)
+#define glGetFramebufferParameterivEXT         MANGLE(GetFramebufferParameterivEXT)
 #define glGetHandleARB         MANGLE(GetHandleARB)
 #define glGetHistogramEXT              MANGLE(GetHistogramEXT)
 #define glGetHistogram         MANGLE(GetHistogram)
 #define glGetInfoLogARB                MANGLE(GetInfoLogARB)
 #define glGetInstrumentsSGIX           MANGLE(GetInstrumentsSGIX)
 #define glGetIntegerIndexedvEXT                MANGLE(GetIntegerIndexedvEXT)
+#define glGetIntegeri_v                MANGLE(GetIntegeri_v)
 #define glGetIntegerv          MANGLE(GetIntegerv)
 #define glGetInvariantBooleanvEXT              MANGLE(GetInvariantBooleanvEXT)
 #define glGetInvariantFloatvEXT                MANGLE(GetInvariantFloatvEXT)
 #define glGetMinmaxParameterfv         MANGLE(GetMinmaxParameterfv)
 #define glGetMinmaxParameterivEXT              MANGLE(GetMinmaxParameterivEXT)
 #define glGetMinmaxParameteriv         MANGLE(GetMinmaxParameteriv)
+#define glGetMultisamplefvNV           MANGLE(GetMultisamplefvNV)
+#define glGetMultiTexEnvfvEXT          MANGLE(GetMultiTexEnvfvEXT)
+#define glGetMultiTexEnvivEXT          MANGLE(GetMultiTexEnvivEXT)
+#define glGetMultiTexGendvEXT          MANGLE(GetMultiTexGendvEXT)
+#define glGetMultiTexGenfvEXT          MANGLE(GetMultiTexGenfvEXT)
+#define glGetMultiTexGenivEXT          MANGLE(GetMultiTexGenivEXT)
+#define glGetMultiTexImageEXT          MANGLE(GetMultiTexImageEXT)
+#define glGetMultiTexLevelParameterfvEXT               MANGLE(GetMultiTexLevelParameterfvEXT)
+#define glGetMultiTexLevelParameterivEXT               MANGLE(GetMultiTexLevelParameterivEXT)
+#define glGetMultiTexParameterfvEXT            MANGLE(GetMultiTexParameterfvEXT)
+#define glGetMultiTexParameterIivEXT           MANGLE(GetMultiTexParameterIivEXT)
+#define glGetMultiTexParameterIuivEXT          MANGLE(GetMultiTexParameterIuivEXT)
+#define glGetMultiTexParameterivEXT            MANGLE(GetMultiTexParameterivEXT)
+#define glGetNamedBufferParameterivEXT         MANGLE(GetNamedBufferParameterivEXT)
+#define glGetNamedBufferPointervEXT            MANGLE(GetNamedBufferPointervEXT)
+#define glGetNamedBufferSubDataEXT             MANGLE(GetNamedBufferSubDataEXT)
+#define glGetNamedFramebufferAttachmentParameterivEXT          MANGLE(GetNamedFramebufferAttachmentParameterivEXT)
+#define glGetNamedProgramivEXT         MANGLE(GetNamedProgramivEXT)
+#define glGetNamedProgramLocalParameterdvEXT           MANGLE(GetNamedProgramLocalParameterdvEXT)
+#define glGetNamedProgramLocalParameterfvEXT           MANGLE(GetNamedProgramLocalParameterfvEXT)
+#define glGetNamedProgramLocalParameterIivEXT          MANGLE(GetNamedProgramLocalParameterIivEXT)
+#define glGetNamedProgramLocalParameterIuivEXT         MANGLE(GetNamedProgramLocalParameterIuivEXT)
+#define glGetNamedProgramStringEXT             MANGLE(GetNamedProgramStringEXT)
+#define glGetNamedRenderbufferParameterivEXT           MANGLE(GetNamedRenderbufferParameterivEXT)
 #define glGetObjectBufferfvATI         MANGLE(GetObjectBufferfvATI)
 #define glGetObjectBufferivATI         MANGLE(GetObjectBufferivATI)
 #define glGetObjectParameterfvARB              MANGLE(GetObjectParameterfvARB)
 #define glGetPixelMapusv               MANGLE(GetPixelMapusv)
 #define glGetPixelTexGenParameterfvSGIS                MANGLE(GetPixelTexGenParameterfvSGIS)
 #define glGetPixelTexGenParameterivSGIS                MANGLE(GetPixelTexGenParameterivSGIS)
+#define glGetPointerIndexedvEXT                MANGLE(GetPointerIndexedvEXT)
 #define glGetPointervEXT               MANGLE(GetPointervEXT)
 #define glGetPointerv          MANGLE(GetPointerv)
 #define glGetPolygonStipple            MANGLE(GetPolygonStipple)
 #define glGetQueryObjectuivARB         MANGLE(GetQueryObjectuivARB)
 #define glGetQueryObjectuiv            MANGLE(GetQueryObjectuiv)
 #define glGetRenderbufferParameterivEXT                MANGLE(GetRenderbufferParameterivEXT)
+#define glGetRenderbufferParameteriv           MANGLE(GetRenderbufferParameteriv)
 #define glGetSeparableFilterEXT                MANGLE(GetSeparableFilterEXT)
 #define glGetSeparableFilter           MANGLE(GetSeparableFilter)
 #define glGetShaderInfoLog             MANGLE(GetShaderInfoLog)
 #define glGetShaderSourceARB           MANGLE(GetShaderSourceARB)
 #define glGetShaderSource              MANGLE(GetShaderSource)
 #define glGetSharpenTexFuncSGIS                MANGLE(GetSharpenTexFuncSGIS)
+#define glGetStringi           MANGLE(GetStringi)
 #define glGetString            MANGLE(GetString)
 #define glGetTexBumpParameterfvATI             MANGLE(GetTexBumpParameterfvATI)
 #define glGetTexBumpParameterivATI             MANGLE(GetTexBumpParameterivATI)
 #define glGetTexLevelParameteriv               MANGLE(GetTexLevelParameteriv)
 #define glGetTexParameterfv            MANGLE(GetTexParameterfv)
 #define glGetTexParameterIivEXT                MANGLE(GetTexParameterIivEXT)
+#define glGetTexParameterIiv           MANGLE(GetTexParameterIiv)
 #define glGetTexParameterIuivEXT               MANGLE(GetTexParameterIuivEXT)
+#define glGetTexParameterIuiv          MANGLE(GetTexParameterIuiv)
 #define glGetTexParameteriv            MANGLE(GetTexParameteriv)
+#define glGetTextureImageEXT           MANGLE(GetTextureImageEXT)
+#define glGetTextureLevelParameterfvEXT                MANGLE(GetTextureLevelParameterfvEXT)
+#define glGetTextureLevelParameterivEXT                MANGLE(GetTextureLevelParameterivEXT)
+#define glGetTextureParameterfvEXT             MANGLE(GetTextureParameterfvEXT)
+#define glGetTextureParameterIivEXT            MANGLE(GetTextureParameterIivEXT)
+#define glGetTextureParameterIuivEXT           MANGLE(GetTextureParameterIuivEXT)
+#define glGetTextureParameterivEXT             MANGLE(GetTextureParameterivEXT)
 #define glGetTrackMatrixivNV           MANGLE(GetTrackMatrixivNV)
+#define glGetTransformFeedbackVaryingEXT               MANGLE(GetTransformFeedbackVaryingEXT)
+#define glGetTransformFeedbackVarying          MANGLE(GetTransformFeedbackVarying)
 #define glGetTransformFeedbackVaryingNV                MANGLE(GetTransformFeedbackVaryingNV)
 #define glGetUniformBufferSizeEXT              MANGLE(GetUniformBufferSizeEXT)
 #define glGetUniformfvARB              MANGLE(GetUniformfvARB)
 #define glGetUniformLocation           MANGLE(GetUniformLocation)
 #define glGetUniformOffsetEXT          MANGLE(GetUniformOffsetEXT)
 #define glGetUniformuivEXT             MANGLE(GetUniformuivEXT)
+#define glGetUniformuiv                MANGLE(GetUniformuiv)
 #define glGetVariantArrayObjectfvATI           MANGLE(GetVariantArrayObjectfvATI)
 #define glGetVariantArrayObjectivATI           MANGLE(GetVariantArrayObjectivATI)
 #define glGetVariantBooleanvEXT                MANGLE(GetVariantBooleanvEXT)
 #define glGetVertexAttribfv            MANGLE(GetVertexAttribfv)
 #define glGetVertexAttribfvNV          MANGLE(GetVertexAttribfvNV)
 #define glGetVertexAttribIivEXT                MANGLE(GetVertexAttribIivEXT)
+#define glGetVertexAttribIiv           MANGLE(GetVertexAttribIiv)
 #define glGetVertexAttribIuivEXT               MANGLE(GetVertexAttribIuivEXT)
+#define glGetVertexAttribIuiv          MANGLE(GetVertexAttribIuiv)
 #define glGetVertexAttribivARB         MANGLE(GetVertexAttribivARB)
 #define glGetVertexAttribiv            MANGLE(GetVertexAttribiv)
 #define glGetVertexAttribivNV          MANGLE(GetVertexAttribivNV)
 #define glIsAsyncMarkerSGIX            MANGLE(IsAsyncMarkerSGIX)
 #define glIsBufferARB          MANGLE(IsBufferARB)
 #define glIsBuffer             MANGLE(IsBuffer)
+#define glIsEnabledi           MANGLE(IsEnabledi)
 #define glIsEnabledIndexedEXT          MANGLE(IsEnabledIndexedEXT)
 #define glIsEnabled            MANGLE(IsEnabled)
 #define glIsFenceAPPLE         MANGLE(IsFenceAPPLE)
 #define glIsFenceNV            MANGLE(IsFenceNV)
 #define glIsFramebufferEXT             MANGLE(IsFramebufferEXT)
+#define glIsFramebuffer                MANGLE(IsFramebuffer)
 #define glIsList               MANGLE(IsList)
 #define glIsObjectBufferATI            MANGLE(IsObjectBufferATI)
 #define glIsOcclusionQueryNV           MANGLE(IsOcclusionQueryNV)
 #define glIsQueryARB           MANGLE(IsQueryARB)
 #define glIsQuery              MANGLE(IsQuery)
 #define glIsRenderbufferEXT            MANGLE(IsRenderbufferEXT)
+#define glIsRenderbuffer               MANGLE(IsRenderbuffer)
 #define glIsShader             MANGLE(IsShader)
 #define glIsTextureEXT         MANGLE(IsTextureEXT)
 #define glIsTexture            MANGLE(IsTexture)
+#define glIsTransformFeedbackNV                MANGLE(IsTransformFeedbackNV)
 #define glIsVariantEnabledEXT          MANGLE(IsVariantEnabledEXT)
 #define glIsVertexArrayAPPLE           MANGLE(IsVertexArrayAPPLE)
+#define glIsVertexArray                MANGLE(IsVertexArray)
 #define glLightEnviSGIX                MANGLE(LightEnviSGIX)
 #define glLightf               MANGLE(Lightf)
 #define glLightfv              MANGLE(Lightfv)
 #define glMap2f                MANGLE(Map2f)
 #define glMapBufferARB         MANGLE(MapBufferARB)
 #define glMapBuffer            MANGLE(MapBuffer)
+#define glMapBufferRange               MANGLE(MapBufferRange)
 #define glMapControlPointsNV           MANGLE(MapControlPointsNV)
 #define glMapGrid1d            MANGLE(MapGrid1d)
 #define glMapGrid1f            MANGLE(MapGrid1f)
 #define glMapGrid2d            MANGLE(MapGrid2d)
 #define glMapGrid2f            MANGLE(MapGrid2f)
+#define glMapNamedBufferEXT            MANGLE(MapNamedBufferEXT)
 #define glMapObjectBufferATI           MANGLE(MapObjectBufferATI)
 #define glMapParameterfvNV             MANGLE(MapParameterfvNV)
 #define glMapParameterivNV             MANGLE(MapParameterivNV)
 #define glMaterialfv           MANGLE(Materialfv)
 #define glMateriali            MANGLE(Materiali)
 #define glMaterialiv           MANGLE(Materialiv)
+#define glMatrixFrustumEXT             MANGLE(MatrixFrustumEXT)
 #define glMatrixIndexPointerARB                MANGLE(MatrixIndexPointerARB)
 #define glMatrixIndexubvARB            MANGLE(MatrixIndexubvARB)
 #define glMatrixIndexuivARB            MANGLE(MatrixIndexuivARB)
 #define glMatrixIndexusvARB            MANGLE(MatrixIndexusvARB)
+#define glMatrixLoaddEXT               MANGLE(MatrixLoaddEXT)
+#define glMatrixLoadfEXT               MANGLE(MatrixLoadfEXT)
+#define glMatrixLoadIdentityEXT                MANGLE(MatrixLoadIdentityEXT)
+#define glMatrixLoadTransposedEXT              MANGLE(MatrixLoadTransposedEXT)
+#define glMatrixLoadTransposefEXT              MANGLE(MatrixLoadTransposefEXT)
 #define glMatrixMode           MANGLE(MatrixMode)
+#define glMatrixMultdEXT               MANGLE(MatrixMultdEXT)
+#define glMatrixMultfEXT               MANGLE(MatrixMultfEXT)
+#define glMatrixMultTransposedEXT              MANGLE(MatrixMultTransposedEXT)
+#define glMatrixMultTransposefEXT              MANGLE(MatrixMultTransposefEXT)
+#define glMatrixOrthoEXT               MANGLE(MatrixOrthoEXT)
+#define glMatrixPopEXT         MANGLE(MatrixPopEXT)
+#define glMatrixPushEXT                MANGLE(MatrixPushEXT)
+#define glMatrixRotatedEXT             MANGLE(MatrixRotatedEXT)
+#define glMatrixRotatefEXT             MANGLE(MatrixRotatefEXT)
+#define glMatrixScaledEXT              MANGLE(MatrixScaledEXT)
+#define glMatrixScalefEXT              MANGLE(MatrixScalefEXT)
+#define glMatrixTranslatedEXT          MANGLE(MatrixTranslatedEXT)
+#define glMatrixTranslatefEXT          MANGLE(MatrixTranslatefEXT)
 #define glMinmaxEXT            MANGLE(MinmaxEXT)
 #define glMinmax               MANGLE(Minmax)
 #define glMultiDrawArraysEXT           MANGLE(MultiDrawArraysEXT)
 #define glMultiDrawRangeElementArrayAPPLE              MANGLE(MultiDrawRangeElementArrayAPPLE)
 #define glMultiModeDrawArraysIBM               MANGLE(MultiModeDrawArraysIBM)
 #define glMultiModeDrawElementsIBM             MANGLE(MultiModeDrawElementsIBM)
+#define glMultiTexBufferEXT            MANGLE(MultiTexBufferEXT)
 #define glMultiTexCoord1dARB           MANGLE(MultiTexCoord1dARB)
 #define glMultiTexCoord1d              MANGLE(MultiTexCoord1d)
 #define glMultiTexCoord1dvARB          MANGLE(MultiTexCoord1dvARB)
 #define glMultiTexCoord4s              MANGLE(MultiTexCoord4s)
 #define glMultiTexCoord4svARB          MANGLE(MultiTexCoord4svARB)
 #define glMultiTexCoord4sv             MANGLE(MultiTexCoord4sv)
+#define glMultiTexCoordPointerEXT              MANGLE(MultiTexCoordPointerEXT)
+#define glMultiTexEnvfEXT              MANGLE(MultiTexEnvfEXT)
+#define glMultiTexEnvfvEXT             MANGLE(MultiTexEnvfvEXT)
+#define glMultiTexEnviEXT              MANGLE(MultiTexEnviEXT)
+#define glMultiTexEnvivEXT             MANGLE(MultiTexEnvivEXT)
+#define glMultiTexGendEXT              MANGLE(MultiTexGendEXT)
+#define glMultiTexGendvEXT             MANGLE(MultiTexGendvEXT)
+#define glMultiTexGenfEXT              MANGLE(MultiTexGenfEXT)
+#define glMultiTexGenfvEXT             MANGLE(MultiTexGenfvEXT)
+#define glMultiTexGeniEXT              MANGLE(MultiTexGeniEXT)
+#define glMultiTexGenivEXT             MANGLE(MultiTexGenivEXT)
+#define glMultiTexImage1DEXT           MANGLE(MultiTexImage1DEXT)
+#define glMultiTexImage2DEXT           MANGLE(MultiTexImage2DEXT)
+#define glMultiTexImage3DEXT           MANGLE(MultiTexImage3DEXT)
+#define glMultiTexParameterfEXT                MANGLE(MultiTexParameterfEXT)
+#define glMultiTexParameterfvEXT               MANGLE(MultiTexParameterfvEXT)
+#define glMultiTexParameteriEXT                MANGLE(MultiTexParameteriEXT)
+#define glMultiTexParameterIivEXT              MANGLE(MultiTexParameterIivEXT)
+#define glMultiTexParameterIuivEXT             MANGLE(MultiTexParameterIuivEXT)
+#define glMultiTexParameterivEXT               MANGLE(MultiTexParameterivEXT)
+#define glMultiTexRenderbufferEXT              MANGLE(MultiTexRenderbufferEXT)
+#define glMultiTexSubImage1DEXT                MANGLE(MultiTexSubImage1DEXT)
+#define glMultiTexSubImage2DEXT                MANGLE(MultiTexSubImage2DEXT)
+#define glMultiTexSubImage3DEXT                MANGLE(MultiTexSubImage3DEXT)
 #define glMultMatrixd          MANGLE(MultMatrixd)
 #define glMultMatrixf          MANGLE(MultMatrixf)
 #define glMultTransposeMatrixdARB              MANGLE(MultTransposeMatrixdARB)
 #define glMultTransposeMatrixd         MANGLE(MultTransposeMatrixd)
 #define glMultTransposeMatrixfARB              MANGLE(MultTransposeMatrixfARB)
 #define glMultTransposeMatrixf         MANGLE(MultTransposeMatrixf)
+#define glNamedBufferDataEXT           MANGLE(NamedBufferDataEXT)
+#define glNamedBufferSubDataEXT                MANGLE(NamedBufferSubDataEXT)
+#define glNamedFramebufferRenderbufferEXT              MANGLE(NamedFramebufferRenderbufferEXT)
+#define glNamedFramebufferTexture1DEXT         MANGLE(NamedFramebufferTexture1DEXT)
+#define glNamedFramebufferTexture2DEXT         MANGLE(NamedFramebufferTexture2DEXT)
+#define glNamedFramebufferTexture3DEXT         MANGLE(NamedFramebufferTexture3DEXT)
+#define glNamedFramebufferTextureEXT           MANGLE(NamedFramebufferTextureEXT)
+#define glNamedFramebufferTextureFaceEXT               MANGLE(NamedFramebufferTextureFaceEXT)
+#define glNamedFramebufferTextureLayerEXT              MANGLE(NamedFramebufferTextureLayerEXT)
+#define glNamedProgramLocalParameter4dEXT              MANGLE(NamedProgramLocalParameter4dEXT)
+#define glNamedProgramLocalParameter4dvEXT             MANGLE(NamedProgramLocalParameter4dvEXT)
+#define glNamedProgramLocalParameter4fEXT              MANGLE(NamedProgramLocalParameter4fEXT)
+#define glNamedProgramLocalParameter4fvEXT             MANGLE(NamedProgramLocalParameter4fvEXT)
+#define glNamedProgramLocalParameterI4iEXT             MANGLE(NamedProgramLocalParameterI4iEXT)
+#define glNamedProgramLocalParameterI4ivEXT            MANGLE(NamedProgramLocalParameterI4ivEXT)
+#define glNamedProgramLocalParameterI4uiEXT            MANGLE(NamedProgramLocalParameterI4uiEXT)
+#define glNamedProgramLocalParameterI4uivEXT           MANGLE(NamedProgramLocalParameterI4uivEXT)
+#define glNamedProgramLocalParameters4fvEXT            MANGLE(NamedProgramLocalParameters4fvEXT)
+#define glNamedProgramLocalParametersI4ivEXT           MANGLE(NamedProgramLocalParametersI4ivEXT)
+#define glNamedProgramLocalParametersI4uivEXT          MANGLE(NamedProgramLocalParametersI4uivEXT)
+#define glNamedProgramStringEXT                MANGLE(NamedProgramStringEXT)
+#define glNamedRenderbufferStorageEXT          MANGLE(NamedRenderbufferStorageEXT)
+#define glNamedRenderbufferStorageMultisampleCoverageEXT               MANGLE(NamedRenderbufferStorageMultisampleCoverageEXT)
+#define glNamedRenderbufferStorageMultisampleEXT               MANGLE(NamedRenderbufferStorageMultisampleEXT)
 #define glNewList              MANGLE(NewList)
 #define glNewObjectBufferATI           MANGLE(NewObjectBufferATI)
 #define glNormal3b             MANGLE(Normal3b)
 #define glOrtho                MANGLE(Ortho)
 #define glPassTexCoordATI              MANGLE(PassTexCoordATI)
 #define glPassThrough          MANGLE(PassThrough)
+#define glPauseTransformFeedbackNV             MANGLE(PauseTransformFeedbackNV)
 #define glPixelDataRangeNV             MANGLE(PixelDataRangeNV)
 #define glPixelMapfv           MANGLE(PixelMapfv)
 #define glPixelMapuiv          MANGLE(PixelMapuiv)
 #define glProgramParameter4dvNV                MANGLE(ProgramParameter4dvNV)
 #define glProgramParameter4fNV         MANGLE(ProgramParameter4fNV)
 #define glProgramParameter4fvNV                MANGLE(ProgramParameter4fvNV)
+#define glProgramParameteriARB         MANGLE(ProgramParameteriARB)
 #define glProgramParameteriEXT         MANGLE(ProgramParameteriEXT)
 #define glProgramParameters4dvNV               MANGLE(ProgramParameters4dvNV)
 #define glProgramParameters4fvNV               MANGLE(ProgramParameters4fvNV)
 #define glProgramStringARB             MANGLE(ProgramStringARB)
+#define glProgramUniform1fEXT          MANGLE(ProgramUniform1fEXT)
+#define glProgramUniform1fvEXT         MANGLE(ProgramUniform1fvEXT)
+#define glProgramUniform1iEXT          MANGLE(ProgramUniform1iEXT)
+#define glProgramUniform1ivEXT         MANGLE(ProgramUniform1ivEXT)
+#define glProgramUniform1uiEXT         MANGLE(ProgramUniform1uiEXT)
+#define glProgramUniform1uivEXT                MANGLE(ProgramUniform1uivEXT)
+#define glProgramUniform2fEXT          MANGLE(ProgramUniform2fEXT)
+#define glProgramUniform2fvEXT         MANGLE(ProgramUniform2fvEXT)
+#define glProgramUniform2iEXT          MANGLE(ProgramUniform2iEXT)
+#define glProgramUniform2ivEXT         MANGLE(ProgramUniform2ivEXT)
+#define glProgramUniform2uiEXT         MANGLE(ProgramUniform2uiEXT)
+#define glProgramUniform2uivEXT                MANGLE(ProgramUniform2uivEXT)
+#define glProgramUniform3fEXT          MANGLE(ProgramUniform3fEXT)
+#define glProgramUniform3fvEXT         MANGLE(ProgramUniform3fvEXT)
+#define glProgramUniform3iEXT          MANGLE(ProgramUniform3iEXT)
+#define glProgramUniform3ivEXT         MANGLE(ProgramUniform3ivEXT)
+#define glProgramUniform3uiEXT         MANGLE(ProgramUniform3uiEXT)
+#define glProgramUniform3uivEXT                MANGLE(ProgramUniform3uivEXT)
+#define glProgramUniform4fEXT          MANGLE(ProgramUniform4fEXT)
+#define glProgramUniform4fvEXT         MANGLE(ProgramUniform4fvEXT)
+#define glProgramUniform4iEXT          MANGLE(ProgramUniform4iEXT)
+#define glProgramUniform4ivEXT         MANGLE(ProgramUniform4ivEXT)
+#define glProgramUniform4uiEXT         MANGLE(ProgramUniform4uiEXT)
+#define glProgramUniform4uivEXT                MANGLE(ProgramUniform4uivEXT)
+#define glProgramUniformMatrix2fvEXT           MANGLE(ProgramUniformMatrix2fvEXT)
+#define glProgramUniformMatrix2x3fvEXT         MANGLE(ProgramUniformMatrix2x3fvEXT)
+#define glProgramUniformMatrix2x4fvEXT         MANGLE(ProgramUniformMatrix2x4fvEXT)
+#define glProgramUniformMatrix3fvEXT           MANGLE(ProgramUniformMatrix3fvEXT)
+#define glProgramUniformMatrix3x2fvEXT         MANGLE(ProgramUniformMatrix3x2fvEXT)
+#define glProgramUniformMatrix3x4fvEXT         MANGLE(ProgramUniformMatrix3x4fvEXT)
+#define glProgramUniformMatrix4fvEXT           MANGLE(ProgramUniformMatrix4fvEXT)
+#define glProgramUniformMatrix4x2fvEXT         MANGLE(ProgramUniformMatrix4x2fvEXT)
+#define glProgramUniformMatrix4x3fvEXT         MANGLE(ProgramUniformMatrix4x3fvEXT)
 #define glProgramVertexLimitNV         MANGLE(ProgramVertexLimitNV)
 #define glPushAttrib           MANGLE(PushAttrib)
+#define glPushClientAttribDefaultEXT           MANGLE(PushClientAttribDefaultEXT)
 #define glPushClientAttrib             MANGLE(PushClientAttrib)
 #define glPushMatrix           MANGLE(PushMatrix)
 #define glPushName             MANGLE(PushName)
 #define glRectsv               MANGLE(Rectsv)
 #define glReferencePlaneSGIX           MANGLE(ReferencePlaneSGIX)
 #define glRenderbufferStorageEXT               MANGLE(RenderbufferStorageEXT)
+#define glRenderbufferStorage          MANGLE(RenderbufferStorage)
 #define glRenderbufferStorageMultisampleCoverageNV             MANGLE(RenderbufferStorageMultisampleCoverageNV)
 #define glRenderbufferStorageMultisampleEXT            MANGLE(RenderbufferStorageMultisampleEXT)
+#define glRenderbufferStorageMultisample               MANGLE(RenderbufferStorageMultisample)
 #define glRenderMode           MANGLE(RenderMode)
 #define glReplacementCodePointerSUN            MANGLE(ReplacementCodePointerSUN)
 #define glReplacementCodeubSUN         MANGLE(ReplacementCodeubSUN)
 #define glResetMinmaxEXT               MANGLE(ResetMinmaxEXT)
 #define glResetMinmax          MANGLE(ResetMinmax)
 #define glResizeBuffersMESA            MANGLE(ResizeBuffersMESA)
+#define glResumeTransformFeedbackNV            MANGLE(ResumeTransformFeedbackNV)
 #define glRotated              MANGLE(Rotated)
 #define glRotatef              MANGLE(Rotatef)
 #define glSampleCoverageARB            MANGLE(SampleCoverageARB)
 #define glSampleCoverage               MANGLE(SampleCoverage)
 #define glSampleMapATI         MANGLE(SampleMapATI)
 #define glSampleMaskEXT                MANGLE(SampleMaskEXT)
+#define glSampleMaskIndexedNV          MANGLE(SampleMaskIndexedNV)
 #define glSampleMaskSGIS               MANGLE(SampleMaskSGIS)
 #define glSamplePatternEXT             MANGLE(SamplePatternEXT)
 #define glSamplePatternSGIS            MANGLE(SamplePatternSGIS)
 #define glTestFenceAPPLE               MANGLE(TestFenceAPPLE)
 #define glTestFenceNV          MANGLE(TestFenceNV)
 #define glTestObjectAPPLE              MANGLE(TestObjectAPPLE)
+#define glTexBufferARB         MANGLE(TexBufferARB)
 #define glTexBufferEXT         MANGLE(TexBufferEXT)
 #define glTexBumpParameterfvATI                MANGLE(TexBumpParameterfvATI)
 #define glTexBumpParameterivATI                MANGLE(TexBumpParameterivATI)
 #define glTexParameterf                MANGLE(TexParameterf)
 #define glTexParameterfv               MANGLE(TexParameterfv)
 #define glTexParameterIivEXT           MANGLE(TexParameterIivEXT)
+#define glTexParameterIiv              MANGLE(TexParameterIiv)
 #define glTexParameteri                MANGLE(TexParameteri)
 #define glTexParameterIuivEXT          MANGLE(TexParameterIuivEXT)
+#define glTexParameterIuiv             MANGLE(TexParameterIuiv)
 #define glTexParameteriv               MANGLE(TexParameteriv)
+#define glTexRenderbufferNV            MANGLE(TexRenderbufferNV)
 #define glTexSubImage1DEXT             MANGLE(TexSubImage1DEXT)
 #define glTexSubImage1D                MANGLE(TexSubImage1D)
 #define glTexSubImage2DEXT             MANGLE(TexSubImage2DEXT)
 #define glTexSubImage3DEXT             MANGLE(TexSubImage3DEXT)
 #define glTexSubImage3D                MANGLE(TexSubImage3D)
 #define glTexSubImage4DSGIS            MANGLE(TexSubImage4DSGIS)
+#define glTextureBufferEXT             MANGLE(TextureBufferEXT)
 #define glTextureColorMaskSGIS         MANGLE(TextureColorMaskSGIS)
+#define glTextureImage1DEXT            MANGLE(TextureImage1DEXT)
+#define glTextureImage2DEXT            MANGLE(TextureImage2DEXT)
+#define glTextureImage3DEXT            MANGLE(TextureImage3DEXT)
 #define glTextureLightEXT              MANGLE(TextureLightEXT)
 #define glTextureMaterialEXT           MANGLE(TextureMaterialEXT)
 #define glTextureNormalEXT             MANGLE(TextureNormalEXT)
+#define glTextureParameterfEXT         MANGLE(TextureParameterfEXT)
+#define glTextureParameterfvEXT                MANGLE(TextureParameterfvEXT)
+#define glTextureParameteriEXT         MANGLE(TextureParameteriEXT)
+#define glTextureParameterIivEXT               MANGLE(TextureParameterIivEXT)
+#define glTextureParameterIuivEXT              MANGLE(TextureParameterIuivEXT)
+#define glTextureParameterivEXT                MANGLE(TextureParameterivEXT)
+#define glTextureRenderbufferEXT               MANGLE(TextureRenderbufferEXT)
+#define glTextureSubImage1DEXT         MANGLE(TextureSubImage1DEXT)
+#define glTextureSubImage2DEXT         MANGLE(TextureSubImage2DEXT)
+#define glTextureSubImage3DEXT         MANGLE(TextureSubImage3DEXT)
 #define glTrackMatrixNV                MANGLE(TrackMatrixNV)
 #define glTransformFeedbackAttribsNV           MANGLE(TransformFeedbackAttribsNV)
+#define glTransformFeedbackVaryingsEXT         MANGLE(TransformFeedbackVaryingsEXT)
+#define glTransformFeedbackVaryings            MANGLE(TransformFeedbackVaryings)
 #define glTransformFeedbackVaryingsNV          MANGLE(TransformFeedbackVaryingsNV)
 #define glTranslated           MANGLE(Translated)
 #define glTranslatef           MANGLE(Translatef)
 #define glUniform1ivARB                MANGLE(Uniform1ivARB)
 #define glUniform1iv           MANGLE(Uniform1iv)
 #define glUniform1uiEXT                MANGLE(Uniform1uiEXT)
+#define glUniform1ui           MANGLE(Uniform1ui)
 #define glUniform1uivEXT               MANGLE(Uniform1uivEXT)
+#define glUniform1uiv          MANGLE(Uniform1uiv)
 #define glUniform2fARB         MANGLE(Uniform2fARB)
 #define glUniform2f            MANGLE(Uniform2f)
 #define glUniform2fvARB                MANGLE(Uniform2fvARB)
 #define glUniform2ivARB                MANGLE(Uniform2ivARB)
 #define glUniform2iv           MANGLE(Uniform2iv)
 #define glUniform2uiEXT                MANGLE(Uniform2uiEXT)
+#define glUniform2ui           MANGLE(Uniform2ui)
 #define glUniform2uivEXT               MANGLE(Uniform2uivEXT)
+#define glUniform2uiv          MANGLE(Uniform2uiv)
 #define glUniform3fARB         MANGLE(Uniform3fARB)
 #define glUniform3f            MANGLE(Uniform3f)
 #define glUniform3fvARB                MANGLE(Uniform3fvARB)
 #define glUniform3ivARB                MANGLE(Uniform3ivARB)
 #define glUniform3iv           MANGLE(Uniform3iv)
 #define glUniform3uiEXT                MANGLE(Uniform3uiEXT)
+#define glUniform3ui           MANGLE(Uniform3ui)
 #define glUniform3uivEXT               MANGLE(Uniform3uivEXT)
+#define glUniform3uiv          MANGLE(Uniform3uiv)
 #define glUniform4fARB         MANGLE(Uniform4fARB)
 #define glUniform4f            MANGLE(Uniform4f)
 #define glUniform4fvARB                MANGLE(Uniform4fvARB)
 #define glUniform4ivARB                MANGLE(Uniform4ivARB)
 #define glUniform4iv           MANGLE(Uniform4iv)
 #define glUniform4uiEXT                MANGLE(Uniform4uiEXT)
+#define glUniform4ui           MANGLE(Uniform4ui)
 #define glUniform4uivEXT               MANGLE(Uniform4uivEXT)
+#define glUniform4uiv          MANGLE(Uniform4uiv)
 #define glUniformBufferEXT             MANGLE(UniformBufferEXT)
 #define glUniformMatrix2fvARB          MANGLE(UniformMatrix2fvARB)
 #define glUniformMatrix2fv             MANGLE(UniformMatrix2fv)
 #define glUnlockArraysEXT              MANGLE(UnlockArraysEXT)
 #define glUnmapBufferARB               MANGLE(UnmapBufferARB)
 #define glUnmapBuffer          MANGLE(UnmapBuffer)
+#define glUnmapNamedBufferEXT          MANGLE(UnmapNamedBufferEXT)
 #define glUnmapObjectBufferATI         MANGLE(UnmapObjectBufferATI)
 #define glUpdateObjectBufferATI                MANGLE(UpdateObjectBufferATI)
 #define glUseProgram           MANGLE(UseProgram)
 #define glVertexAttrib4usvARB          MANGLE(VertexAttrib4usvARB)
 #define glVertexAttrib4usv             MANGLE(VertexAttrib4usv)
 #define glVertexAttribArrayObjectATI           MANGLE(VertexAttribArrayObjectATI)
+#define glVertexAttribDivisor          MANGLE(VertexAttribDivisor)
 #define glVertexAttribI1iEXT           MANGLE(VertexAttribI1iEXT)
+#define glVertexAttribI1i              MANGLE(VertexAttribI1i)
 #define glVertexAttribI1ivEXT          MANGLE(VertexAttribI1ivEXT)
+#define glVertexAttribI1iv             MANGLE(VertexAttribI1iv)
 #define glVertexAttribI1uiEXT          MANGLE(VertexAttribI1uiEXT)
+#define glVertexAttribI1ui             MANGLE(VertexAttribI1ui)
 #define glVertexAttribI1uivEXT         MANGLE(VertexAttribI1uivEXT)
+#define glVertexAttribI1uiv            MANGLE(VertexAttribI1uiv)
 #define glVertexAttribI2iEXT           MANGLE(VertexAttribI2iEXT)
+#define glVertexAttribI2i              MANGLE(VertexAttribI2i)
 #define glVertexAttribI2ivEXT          MANGLE(VertexAttribI2ivEXT)
+#define glVertexAttribI2iv             MANGLE(VertexAttribI2iv)
 #define glVertexAttribI2uiEXT          MANGLE(VertexAttribI2uiEXT)
+#define glVertexAttribI2ui             MANGLE(VertexAttribI2ui)
 #define glVertexAttribI2uivEXT         MANGLE(VertexAttribI2uivEXT)
+#define glVertexAttribI2uiv            MANGLE(VertexAttribI2uiv)
 #define glVertexAttribI3iEXT           MANGLE(VertexAttribI3iEXT)
+#define glVertexAttribI3i              MANGLE(VertexAttribI3i)
 #define glVertexAttribI3ivEXT          MANGLE(VertexAttribI3ivEXT)
+#define glVertexAttribI3iv             MANGLE(VertexAttribI3iv)
 #define glVertexAttribI3uiEXT          MANGLE(VertexAttribI3uiEXT)
+#define glVertexAttribI3ui             MANGLE(VertexAttribI3ui)
 #define glVertexAttribI3uivEXT         MANGLE(VertexAttribI3uivEXT)
+#define glVertexAttribI3uiv            MANGLE(VertexAttribI3uiv)
 #define glVertexAttribI4bvEXT          MANGLE(VertexAttribI4bvEXT)
+#define glVertexAttribI4bv             MANGLE(VertexAttribI4bv)
 #define glVertexAttribI4iEXT           MANGLE(VertexAttribI4iEXT)
+#define glVertexAttribI4i              MANGLE(VertexAttribI4i)
 #define glVertexAttribI4ivEXT          MANGLE(VertexAttribI4ivEXT)
+#define glVertexAttribI4iv             MANGLE(VertexAttribI4iv)
 #define glVertexAttribI4svEXT          MANGLE(VertexAttribI4svEXT)
+#define glVertexAttribI4sv             MANGLE(VertexAttribI4sv)
 #define glVertexAttribI4ubvEXT         MANGLE(VertexAttribI4ubvEXT)
+#define glVertexAttribI4ubv            MANGLE(VertexAttribI4ubv)
 #define glVertexAttribI4uiEXT          MANGLE(VertexAttribI4uiEXT)
+#define glVertexAttribI4ui             MANGLE(VertexAttribI4ui)
 #define glVertexAttribI4uivEXT         MANGLE(VertexAttribI4uivEXT)
+#define glVertexAttribI4uiv            MANGLE(VertexAttribI4uiv)
 #define glVertexAttribI4usvEXT         MANGLE(VertexAttribI4usvEXT)
+#define glVertexAttribI4usv            MANGLE(VertexAttribI4usv)
 #define glVertexAttribIPointerEXT              MANGLE(VertexAttribIPointerEXT)
+#define glVertexAttribIPointer         MANGLE(VertexAttribIPointer)
 #define glVertexAttribPointerARB               MANGLE(VertexAttribPointerARB)
 #define glVertexAttribPointer          MANGLE(VertexAttribPointer)
 #define glVertexAttribPointerNV                MANGLE(VertexAttribPointerNV)