/**
- * Update swrast->_ActiveAttribs, swrast->_NumActiveAttribs, swrast->_ActiveAtttribMask.
+ * Update swrast->_ActiveAttribs, swrast->_NumActiveAttribs,
+ * swrast->_ActiveAtttribMask.
*/
static void
-_swrast_update_fragment_attribs(GLcontext *ctx)
+_swrast_update_active_attribs(GLcontext *ctx)
{
SWcontext *swrast = SWRAST_CONTEXT(ctx);
GLuint attribsMask;
_NEW_LIGHT |
_NEW_PROGRAM |
_NEW_TEXTURE))
- _swrast_update_fragment_attribs(ctx);
+ _swrast_update_active_attribs(ctx);
if (swrast->NewState & (_NEW_PROGRAM | _NEW_BUFFERS))
_swrast_update_color_outputs(ctx);