We generate bitfields of bits that we want to retain (mask) and bits
that we want to set (brw_mode) in the cr0 register, so the bits we want
to set should be in the set of bits we want to retain.
Also, remove the initialization of mask from
fs_visitor::emit_shader_float_controls_execution_mode since
brw_rnd_mode_from_nir initializes the mask parameter unconditionally.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5566>
if (mode == FLOAT_CONTROLS_DEFAULT_FLOAT_CONTROL_MODE)
*mask |= BRW_CR0_FP_MODE_MASK;
+ if (*mask != 0)
+ assert((*mask & brw_mode) == brw_mode);
+
return brw_mode;
}
return;
fs_builder abld = bld.annotate("shader floats control execution mode");
- unsigned mask = 0;
- unsigned mode = brw_rnd_mode_from_nir(execution_mode, &mask);
+ unsigned mask, mode = brw_rnd_mode_from_nir(execution_mode, &mask);
+
abld.emit(SHADER_OPCODE_FLOAT_CONTROL_MODE, bld.null_reg_ud(),
brw_imm_d(mode), brw_imm_d(mask));
}