radeonsi: compute how many input SGPRs and VGPRs shaders have
authorMarek Olšák <marek.olsak@amd.com>
Fri, 1 Jan 2016 19:37:38 +0000 (20:37 +0100)
committerMarek Olšák <marek.olsak@amd.com>
Sun, 21 Feb 2016 20:08:57 +0000 (21:08 +0100)
Prologs (shader binaries inserted before the API shader binary) need to
know this, so that they won't change the input registers unintentionally.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
src/gallium/drivers/radeonsi/si_shader.c
src/gallium/drivers/radeonsi/si_shader.h

index 422608eb4cee40f58909d877154ca4742dc4d906..1145f896a399a41c6e9d114235302b8b13714be2 100644 (file)
@@ -3580,6 +3580,26 @@ static void declare_streamout_params(struct si_shader_context *ctx,
        }
 }
 
+static unsigned llvm_get_type_size(LLVMTypeRef type)
+{
+       LLVMTypeKind kind = LLVMGetTypeKind(type);
+
+       switch (kind) {
+       case LLVMIntegerTypeKind:
+               return LLVMGetIntTypeWidth(type) / 8;
+       case LLVMFloatTypeKind:
+               return 4;
+       case LLVMPointerTypeKind:
+               return 8;
+       case LLVMVectorTypeKind:
+               return LLVMGetVectorSize(type) *
+                      llvm_get_type_size(LLVMGetElementType(type));
+       default:
+               assert(0);
+               return 0;
+       }
+}
+
 static void create_function(struct si_shader_context *ctx)
 {
        struct lp_build_tgsi_context *bld_base = &ctx->radeon_bld.soa.bld_base;
@@ -3717,6 +3737,9 @@ static void create_function(struct si_shader_context *ctx)
        radeon_llvm_shader_type(ctx->radeon_bld.main_fn, ctx->type);
        ctx->return_value = LLVMGetUndef(ctx->radeon_bld.return_type);
 
+       shader->num_input_sgprs = 0;
+       shader->num_input_vgprs = 0;
+
        for (i = 0; i <= last_sgpr; ++i) {
                LLVMValueRef P = LLVMGetParam(ctx->radeon_bld.main_fn, i);
 
@@ -3726,8 +3749,17 @@ static void create_function(struct si_shader_context *ctx)
                        LLVMAddAttribute(P, LLVMByValAttribute);
                else
                        LLVMAddAttribute(P, LLVMInRegAttribute);
+
+               shader->num_input_sgprs += llvm_get_type_size(params[i]) / 4;
        }
 
+       /* Unused fragment shader inputs are eliminated by the compiler,
+        * so we don't know yet how many there will be.
+        */
+       if (ctx->type != TGSI_PROCESSOR_FRAGMENT)
+               for (; i < num_params; ++i)
+                       shader->num_input_vgprs += llvm_get_type_size(params[i]) / 4;
+
        if (bld_base->info &&
            (bld_base->info->opcode_count[TGSI_OPCODE_DDX] > 0 ||
             bld_base->info->opcode_count[TGSI_OPCODE_DDY] > 0 ||
index dc75e0330e41517a42188d3f6281c4f3d1c5583c..131455b6d0fc9615492007c1a1005935e02523f4 100644 (file)
@@ -279,6 +279,8 @@ struct si_shader {
        struct radeon_shader_binary     binary;
        struct si_shader_config         config;
 
+       ubyte                   num_input_sgprs;
+       ubyte                   num_input_vgprs;
        unsigned                vs_output_param_offset[PIPE_MAX_SHADER_OUTPUTS];
        bool                    uses_instanceid;
        unsigned                nr_pos_exports;