glsl: don't allow invariant qualifiers for interface blocks
authorSamuel Iglesias Gonsalvez <siglesias@igalia.com>
Tue, 25 Nov 2014 13:03:05 +0000 (14:03 +0100)
committerSamuel Iglesias Gonsalvez <siglesias@igalia.com>
Fri, 20 Feb 2015 08:35:08 +0000 (09:35 +0100)
GLSL 1.50 and GLSL 4.40 specs, they both say the same in
"Interface Blocks" section:

"If optional qualifiers are used, they can include interpolation qualifiers,
auxiliary storage qualifiers, and storage qualifiers and they must declare
an input, output, or uniform member consistent with the interface qualifier
of the block"

From GLSL ES 3.0, chapter 4.3.7 "Interface Blocks", page 38:

"GLSL ES 3.0 does not support interface blocks for shader inputs or outputs."

and from GLSL ES 3.0, chapter 4.6.1 "The invariant qualifier", page 52.

"Only variables output from a shader can be candidates for invariance."

This patch fixes the following dEQP tests:

dEQP-GLES3.functional.shaders.declarations.invalid_declarations.invariant_uniform_block_2_vertex
dEQP-GLES3.functional.shaders.declarations.invalid_declarations.invariant_uniform_block_2_fragment

No piglit regressions.

Signed-off-by: Samuel Iglesias Gonsalvez <siglesias@igalia.com>
v2:

- Enable this check for GLSL.

Signed-off-by: Samuel Iglesias Gonsalvez <siglesias@igalia.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
src/glsl/glsl_parser.yy

index 596e432f3761f3018660e1710798ee47760a885a..ea3bd8a24086479b7056de24a745b06d5563e24b 100644 (file)
@@ -2564,6 +2564,28 @@ basic_interface_block:
                              "interface block member does not match "
                              "the interface block");
          }
+
+         /* From GLSL ES 3.0, chapter 4.3.7 "Interface Blocks":
+          *
+          * "GLSL ES 3.0 does not support interface blocks for shader inputs or
+          * outputs."
+          *
+          * And from GLSL ES 3.0, chapter 4.6.1 "The invariant qualifier":.
+          *
+          * "Only variables output from a shader can be candidates for
+          * invariance."
+          *
+          * From GLSL 4.40 and GLSL 1.50, section "Interface Blocks":
+          *
+          * "If optional qualifiers are used, they can include interpolation
+          * qualifiers, auxiliary storage qualifiers, and storage qualifiers
+          * and they must declare an input, output, or uniform member
+          * consistent with the interface qualifier of the block"
+          */
+         if (qualifier.flags.q.invariant)
+            _mesa_glsl_error(&@1, state,
+                             "invariant qualifiers cannot be used "
+                             "with interface blocks members");
       }
 
       $$ = block;