void r600_flush_all_depth_textures(struct r600_context *rctx)
{
- unsigned i;
-
r600_flush_depth_textures(rctx, &rctx->ps_samplers);
r600_flush_depth_textures(rctx, &rctx->vs_samplers);
-
- /* also check CB here */
- for (i = 0; i < rctx->framebuffer.nr_cbufs; i++) {
- struct r600_resource_texture *tex;
- struct pipe_surface *surf = rctx->framebuffer.cbufs[i];
- tex = (struct r600_resource_texture *)surf->texture;
-
- if (!tex->is_depth || tex->is_flushing_texture)
- continue;
-
- r600_blit_uncompress_depth(&rctx->context, tex, NULL,
- surf->u.tex.level,
- surf->u.tex.level,
- surf->u.tex.first_layer,
- surf->u.tex.last_layer);
- }
}
static void r600_clear(struct pipe_context *ctx, unsigned buffers,