This fixes dEQP-GLES3.functional.shaders.texture_functions.textureprojlodoffset.sampler2dshadow_vertex.
This is probably a dEQP bug.
Fixes: d573d1d82524b8a2e5f56938069cabc0f0176a0e
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5209>
unsigned max_aniso = sscreen->force_aniso >= 0 ? sscreen->force_aniso : state->max_anisotropy;
unsigned max_aniso_ratio = si_tex_aniso_filter(max_aniso);
bool trunc_coord = state->min_img_filter == PIPE_TEX_FILTER_NEAREST &&
- state->mag_img_filter == PIPE_TEX_FILTER_NEAREST;
+ state->mag_img_filter == PIPE_TEX_FILTER_NEAREST &&
+ state->compare_mode == PIPE_TEX_COMPARE_NONE;
union pipe_color_union clamped_border_color;
if (!rstate) {