nir/info: Move the GS info into a stage-specific info union
authorJason Ekstrand <jason.ekstrand@intel.com>
Thu, 8 Oct 2015 22:36:51 +0000 (15:36 -0700)
committerJason Ekstrand <jason.ekstrand@intel.com>
Mon, 19 Oct 2015 15:47:03 +0000 (08:47 -0700)
This way we can have other stage-specific info without consuming too much
extra space.  While we're at it, we make sure that the geometry info is
only set if we're actually a goemetry shader.

Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
src/glsl/nir/glsl_to_nir.cpp
src/glsl/nir/nir.h

index edc6f5bd9b49f18cdae311f1e3e5716de2a9e921..95b2312f30e542f1b7325805572489e2f4ed24eb 100644 (file)
@@ -164,11 +164,19 @@ glsl_to_nir(const struct gl_shader_program *shader_prog,
    shader->info.uses_texture_gather = sh->Program->UsesGather;
    shader->info.uses_clip_distance_out = sh->Program->UsesClipDistanceOut;
    shader->info.separate_shader = shader_prog->SeparateShader;
-   shader->info.gs.vertices_out = sh->Geom.VerticesOut;
-   shader->info.gs.invocations = sh->Geom.Invocations;
    shader->info.has_transform_feedback_varyings =
       shader_prog->TransformFeedback.NumVarying > 0;
 
+   switch (stage) {
+   case MESA_SHADER_GEOMETRY:
+      shader->info.gs.vertices_out = sh->Geom.VerticesOut;
+      shader->info.gs.invocations = sh->Geom.Invocations;
+      break;
+
+   default:
+      break; /* No stage-specific info */
+   }
+
    return shader;
 }
 
index fb8d59038d83fa08db48d46969960101a13ec5bb..719e6cebff41b2c19897eba6ebd6ab398201288c 100644 (file)
@@ -1493,13 +1493,15 @@ typedef struct nir_shader_info {
    /** Was this shader linked with any transform feedback varyings? */
    bool has_transform_feedback_varyings;
 
-   struct {
-      /** The maximum number of vertices the geometry shader might write. */
-      unsigned vertices_out;
+   union {
+      struct {
+         /** The maximum number of vertices the geometry shader might write. */
+         unsigned vertices_out;
 
-      /** 1 .. MAX_GEOMETRY_SHADER_INVOCATIONS */
-      unsigned invocations;
-   } gs;
+         /** 1 .. MAX_GEOMETRY_SHADER_INVOCATIONS */
+         unsigned invocations;
+      } gs;
+   };
 } nir_shader_info;
 
 typedef struct nir_shader {