}
-/* FIXME: radom values fix with correct */
-#define PRE_EMIT_STATE_BUFSZ 30
+/* start 3d, idle, cb/db flush */
+#define PRE_EMIT_STATE_BUFSZ 10 + 5 + 14
static GLuint r700PredictRenderSize(GLcontext* ctx)
{
context_t *context = R700_CONTEXT(ctx);
TNLcontext *tnl = TNL_CONTEXT(ctx);
+ struct r700_vertex_program *vpc
+ = (struct r700_vertex_program *)ctx->VertexProgram._Current;
struct vertex_buffer *vb = &tnl->vb;
GLboolean flushed;
GLuint dwords, i;
GLuint state_size;
+ /* pre calculate aos count so state prediction works */
+ context->radeon.tcl.aos_count = _mesa_bitcount(vpc->mesa_program.Base.InputsRead);
dwords = PRE_EMIT_STATE_BUFSZ;
for (i = 0; i < vb->PrimitiveCount; i++)
struct vertex_buffer *vb = &tnl->vb;
struct radeon_renderbuffer *rrb;
- /* just an estimate, need to properly calculate this */
+ if (RADEON_DEBUG & DEBUG_PRIMS)
+ fprintf(stderr, "%s: cs begin at %d\n",
+ __func__, context->radeon.cmdbuf.cs->cdw);
r700UpdateShaders(ctx);
r700SetScissor(context);
r700SetupFragmentProgram(ctx);
r600UpdateTextureState(ctx);
- r700PredictRenderSize(ctx);
+ GLuint emit_end = r700PredictRenderSize(ctx)
+ + context->radeon.cmdbuf.cs->cdw;
r700SetupStreams(ctx);
radeonEmitState(radeon);
GLuint prim = _tnl_translate_prim(&vb->Primitive[i]);
GLuint start = vb->Primitive[i].start;
GLuint end = vb->Primitive[i].start + vb->Primitive[i].count;
- r700RunRenderPrimitive(ctx, start, end, prim);
+ r700RunRenderPrimitive(ctx, start, end, prim);
}
/* Flush render op cached for last several quads. */
DB_ACTION_ENA_bit | DB_DEST_BASE_ENA_bit);
radeonReleaseArrays(ctx, ~0);
+ assert(context->radeon.cmdbuf.cs->cdw <= emit_end);
return GL_FALSE;
}