This doesn't fix any known issue. In fact, radeon drivers ignore all
the discard flags for textures and implicitly do "discard range"
for any write transfer.
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
usage |= PIPE_TRANSFER_WRITE;
/* transfer_inline_write implicitly discards the rewritten buffer range */
- /* XXX this looks very broken for non-buffer resources having more than one dim. */
- if (box->x == 0 && box->width == resource->width0) {
+ if (resource->target == PIPE_BUFFER &&
+ box->x == 0 && box->width == resource->width0) {
usage |= PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE;
} else {
usage |= PIPE_TRANSFER_DISCARD_RANGE;