{ "GL_EXT_texture_compression_dxt1", o(ANGLE_texture_compression_dxt), GL | ES1 | ES2, 2004 },
{ "GL_ANGLE_texture_compression_dxt3", o(ANGLE_texture_compression_dxt), GL | ES1 | ES2, 2011 },
{ "GL_ANGLE_texture_compression_dxt5", o(ANGLE_texture_compression_dxt), GL | ES1 | ES2, 2011 },
- { "GL_EXT_texture_compression_latc", o(EXT_texture_compression_latc), GL, 2006 },
+ { "GL_EXT_texture_compression_latc", o(EXT_texture_compression_latc), GLL, 2006 },
{ "GL_EXT_texture_compression_rgtc", o(ARB_texture_compression_rgtc), GL, 2004 },
{ "GL_EXT_texture_compression_s3tc", o(EXT_texture_compression_s3tc), GL, 2000 },
{ "GL_EXT_texture_cube_map", o(ARB_texture_cube_map), GLL, 2001 },
{ "GL_ATI_draw_buffers", o(dummy_true), GLL, 2002 },
{ "GL_ATI_fragment_shader", o(ATI_fragment_shader), GLL, 2001 },
{ "GL_ATI_separate_stencil", o(ATI_separate_stencil), GLL, 2006 },
- { "GL_ATI_texture_compression_3dc", o(ATI_texture_compression_3dc), GL, 2004 },
+ { "GL_ATI_texture_compression_3dc", o(ATI_texture_compression_3dc), GLL, 2004 },
{ "GL_ATI_texture_env_combine3", o(ATI_texture_env_combine3), GLL, 2002 },
{ "GL_ATI_texture_float", o(ARB_texture_float), GL, 2002 },
{ "GL_ATI_texture_mirror_once", o(ATI_texture_mirror_once), GL, 2006 },
}
}
- if (ctx->Extensions.EXT_texture_compression_latc) {
+ if (ctx->API == API_OPENGL_COMPAT &&
+ ctx->Extensions.EXT_texture_compression_latc) {
switch (internalFormat) {
case GL_COMPRESSED_LUMINANCE_LATC1_EXT:
case GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT:
}
}
- if (ctx->Extensions.ATI_texture_compression_3dc) {
+ if (ctx->API == API_OPENGL_COMPAT &&
+ ctx->Extensions.ATI_texture_compression_3dc) {
switch (internalFormat) {
case GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI:
return GL_LUMINANCE_ALPHA;