return (ctx->Version >= ext->version[ctx->API]) && base[ext->offset];
}
+/**
+ * Compare two entries of the extensions table. Sorts first by year,
+ * then by name.
+ *
+ * Arguments are indices into _mesa_extension_table.
+ */
+static int
+extension_compare(const void *p1, const void *p2)
+{
+ extension_index i1 = * (const extension_index *) p1;
+ extension_index i2 = * (const extension_index *) p2;
+ const struct mesa_extension *e1 = &_mesa_extension_table[i1];
+ const struct mesa_extension *e2 = &_mesa_extension_table[i2];
+ int res;
+
+ res = (int)e1->year - (int)e2->year;
+
+ if (res == 0) {
+ res = strcmp(e1->name, e2->name);
+ }
+
+ return res;
+}
+
/**
* Construct the GL_EXTENSIONS string. Called the first time that
if (i->year <= maxYear &&
_mesa_extension_supported(ctx, k)) {
- length += strlen(i->name) + 1; /* +1 for space */
- extension_indices[count++] = k;
+ length += strlen(i->name) + 1; /* +1 for space */
+ ++count;
}
}
for (k = 0; k < MAX_UNRECOGNIZED_EXTENSIONS; k++)
return NULL;
}
+ /* Sort extensions in chronological order because idTech 2/3 games
+ * (e.g., Quake3 demo) store the extension list in a fixed size buffer.
+ * Some cases truncate, while others overflow the buffer. Resulting in
+ * misrendering and crashes, respectively.
+ * Address the former here, while the latter will be addressed by setting
+ * the MESA_EXTENSION_MAX_YEAR environment variable.
+ */
+ j = 0;
+ for (k = 0; k < MESA_EXTENSION_COUNT; ++k) {
+ if (_mesa_extension_table[k].year <= maxYear &&
+ _mesa_extension_supported(ctx, k)) {
+ extension_indices[j++] = k;
+ }
+ }
+ assert(j == count);
+ qsort(extension_indices, count,
+ sizeof *extension_indices, extension_compare);
+
/* Build the extension string.*/
for (j = 0; j < count; ++j) {
const struct mesa_extension *i = &_mesa_extension_table[extension_indices[j]];