Return false, not GL_FALSE. Add missing return value.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=71359
"%s(relativeOffset=%d > "
"GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET)",
func, relativeOffset);
- return GL_FALSE;
+ return false;
}
if (ctx->Extensions.ARB_vertex_type_10f_11f_11f_rev &&
type == GL_UNSIGNED_INT_10F_11F_11F_REV && size != 3) {
_mesa_error(ctx, GL_INVALID_OPERATION, "%s(size=%d)", func, size);
- return;
+ return false;
}
ASSERT(size <= 4);