All of this should apply equally with compute shaders, as far as I know.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3950>
*
* Within a particular thread, there is stack allocated. If it is present, its
* size is a power-of-two, and it is at least 256 bytes. Stack is allocated
- * with the framebuffer descriptor used for all shaders within a frame (note
+ * with the shared memory descriptor used for all shaders within a frame (note
* that they don't execute concurrently so it's fine). So, consider the maximum
* stack size used by any shader within a job, and then compute (where npot
* denotes the next power of two):