.maxComputeWorkGroupInvocations = 2048,
.maxComputeWorkGroupSize = { 2048, 2048, 2048 },
.subPixelPrecisionBits = 8,
- .subTexelPrecisionBits = 4 /* FIXME */,
- .mipmapPrecisionBits = 4 /* FIXME */,
+ .subTexelPrecisionBits = 8,
+ .mipmapPrecisionBits = 8,
.maxDrawIndexedIndexValue = UINT32_MAX,
.maxDrawIndirectCount = UINT32_MAX,
- .maxSamplerLodBias = 16,
+ .maxSamplerLodBias = 4095.0 / 256.0, /* [-16, 15.99609375] */
.maxSamplerAnisotropy = 16,
.maxViewports = MAX_VIEWPORTS,
.maxViewportDimensions = { (1 << 14), (1 << 14) },
.minTexelBufferOffsetAlignment = 64,
.minUniformBufferOffsetAlignment = 64,
.minStorageBufferOffsetAlignment = 64,
- .minTexelOffset = -32,
- .maxTexelOffset = 31,
+ .minTexelOffset = -16,
+ .maxTexelOffset = 15,
.minTexelGatherOffset = -32,
.maxTexelGatherOffset = 31,
- .minInterpolationOffset = -2,
- .maxInterpolationOffset = 2,
- .subPixelInterpolationOffsetBits = 8,
+ .minInterpolationOffset = -0.5,
+ .maxInterpolationOffset = 0.4375,
+ .subPixelInterpolationOffsetBits = 4,
.maxFramebufferWidth = (1 << 14),
.maxFramebufferHeight = (1 << 14),
.maxFramebufferLayers = (1 << 10),