mesa: Refactor bind_framebuffer to make _mesa_bind_framebuffers
authorIan Romanick <ian.d.romanick@intel.com>
Fri, 13 Nov 2015 18:46:40 +0000 (10:46 -0800)
committerIan Romanick <ian.d.romanick@intel.com>
Tue, 1 Mar 2016 19:07:19 +0000 (11:07 -0800)
Fixing dd_function_table::BindFramebuffer will come later because that
change is probably not suitable for stable.

v2: Fix whitespace issue noticed by Topi.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
src/mesa/main/fbobject.c
src/mesa/main/fbobject.h

index 621f84f51ebd4466951d16fef24d74cc2c4cfae8..c9e1518ab23d4fe88ebd7d9076a085f2d708f20b 100644 (file)
@@ -2471,7 +2471,6 @@ static void
 bind_framebuffer(GLenum target, GLuint framebuffer, bool allow_user_names)
 {
    struct gl_framebuffer *newDrawFb, *newReadFb;
-   struct gl_framebuffer *oldDrawFb, *oldReadFb;
    GLboolean bindReadBuf, bindDrawBuf;
    GET_CURRENT_CONTEXT(ctx);
 
@@ -2525,18 +2524,23 @@ bind_framebuffer(GLenum target, GLuint framebuffer, bool allow_user_names)
       newReadFb = ctx->WinSysReadBuffer;
    }
 
-   assert(newDrawFb);
-   assert(newDrawFb != &DummyFramebuffer);
+   _mesa_bind_framebuffers(ctx,
+                           bindDrawBuf ? newDrawFb : ctx->DrawBuffer,
+                           bindReadBuf ? newReadFb : ctx->ReadBuffer);
+}
 
-   /* save pointers to current/old framebuffers */
-   oldDrawFb = ctx->DrawBuffer;
-   oldReadFb = ctx->ReadBuffer;
+void
+_mesa_bind_framebuffers(struct gl_context *ctx,
+                        struct gl_framebuffer *newDrawFb,
+                        struct gl_framebuffer *newReadFb)
+{
+   struct gl_framebuffer *const oldDrawFb = ctx->DrawBuffer;
+   struct gl_framebuffer *const oldReadFb = ctx->ReadBuffer;
+   const bool bindDrawBuf = oldDrawFb != newDrawFb;
+   const bool bindReadBuf = oldReadFb != newReadFb;
 
-   /* check if really changing bindings */
-   if (oldDrawFb == newDrawFb)
-      bindDrawBuf = GL_FALSE;
-   if (oldReadFb == newReadFb)
-      bindReadBuf = GL_FALSE;
+   assert(newDrawFb);
+   assert(newDrawFb != &DummyFramebuffer);
 
    /*
     * OK, now bind the new Draw/Read framebuffers, if they're changing.
@@ -2573,7 +2577,12 @@ bind_framebuffer(GLenum target, GLuint framebuffer, bool allow_user_names)
    }
 
    if ((bindDrawBuf || bindReadBuf) && ctx->Driver.BindFramebuffer) {
-      ctx->Driver.BindFramebuffer(ctx, target, newDrawFb, newReadFb);
+      /* The few classic drivers that actually hook this function really only
+       * want to know if the draw framebuffer changed.
+       */
+      ctx->Driver.BindFramebuffer(ctx,
+                                  bindDrawBuf ? GL_FRAMEBUFFER : GL_READ_FRAMEBUFFER,
+                                  newDrawFb, newReadFb);
    }
 }
 
index f9a60605ea52983c4aa7e4ba83d593a2401a0b6c..540bd9d40c38f36b4740f9f59258563e3da4f8b4 100644 (file)
@@ -137,6 +137,11 @@ _mesa_get_framebuffer_attachment_parameter(struct gl_context *ctx,
                                            GLint *params, const char *caller);
 
 
+extern void
+_mesa_bind_framebuffers(struct gl_context *ctx,
+                        struct gl_framebuffer *newDrawFb,
+                        struct gl_framebuffer *newReadFb);
+
 extern GLboolean GLAPIENTRY
 _mesa_IsRenderbuffer(GLuint renderbuffer);