float_type, vec4_type);
}
+static void
+generate_any_bvec2(exec_list *instructions,
+ ir_variable **declarations,
+ const glsl_type *type)
+{
+ ir_dereference *const arg0 = new ir_dereference(declarations[0]);
+ ir_rvalue *result;
+
+ (void)type;
+
+ result = new ir_expression(ir_binop_logic_or, glsl_type::bool_type,
+ new ir_swizzle(arg0, 0, 0, 0, 0, 1),
+ new ir_swizzle(arg0, 1, 0, 0, 0, 1));
+
+ ir_instruction *inst = new ir_return(result);
+ instructions->push_tail(inst);
+}
+
+static void
+generate_any_bvec3(exec_list *instructions,
+ ir_variable **declarations,
+ const glsl_type *type)
+{
+ ir_dereference *const arg0 = new ir_dereference(declarations[0]);
+ ir_rvalue *result;
+
+ (void)type;
+
+ result = new ir_expression(ir_binop_logic_or, glsl_type::bool_type,
+ new ir_swizzle(arg0, 0, 0, 0, 0, 1),
+ new ir_swizzle(arg0, 1, 0, 0, 0, 1));
+ result = new ir_expression(ir_binop_logic_or, glsl_type::bool_type,
+ result,
+ new ir_swizzle(arg0, 2, 0, 0, 0, 1));
+
+ ir_instruction *inst = new ir_return(result);
+ instructions->push_tail(inst);
+}
+
+static void
+generate_any_bvec4(exec_list *instructions,
+ ir_variable **declarations,
+ const glsl_type *type)
+{
+ ir_dereference *const arg0 = new ir_dereference(declarations[0]);
+ ir_rvalue *result;
+
+ (void)type;
+
+ result = new ir_expression(ir_binop_logic_or, glsl_type::bool_type,
+ new ir_swizzle(arg0, 0, 0, 0, 0, 1),
+ new ir_swizzle(arg0, 1, 0, 0, 0, 1));
+ result = new ir_expression(ir_binop_logic_or, glsl_type::bool_type,
+ result,
+ new ir_swizzle(arg0, 2, 0, 0, 0, 1));
+ result = new ir_expression(ir_binop_logic_or, glsl_type::bool_type,
+ result,
+ new ir_swizzle(arg0, 3, 0, 0, 0, 1));
+
+ ir_instruction *inst = new ir_return(result);
+ instructions->push_tail(inst);
+}
+
+static void
+generate_all_bvec2(exec_list *instructions,
+ ir_variable **declarations,
+ const glsl_type *type)
+{
+ ir_dereference *const arg0 = new ir_dereference(declarations[0]);
+ ir_rvalue *result;
+
+ (void)type;
+
+ result = new ir_expression(ir_binop_logic_and, glsl_type::bool_type,
+ new ir_swizzle(arg0, 0, 0, 0, 0, 1),
+ new ir_swizzle(arg0, 1, 0, 0, 0, 1));
+
+ ir_instruction *inst = new ir_return(result);
+ instructions->push_tail(inst);
+}
+
+static void
+generate_all_bvec3(exec_list *instructions,
+ ir_variable **declarations,
+ const glsl_type *type)
+{
+ ir_dereference *const arg0 = new ir_dereference(declarations[0]);
+ ir_rvalue *result;
+
+ (void)type;
+
+ result = new ir_expression(ir_binop_logic_and, glsl_type::bool_type,
+ new ir_swizzle(arg0, 0, 0, 0, 0, 1),
+ new ir_swizzle(arg0, 1, 0, 0, 0, 1));
+ result = new ir_expression(ir_binop_logic_and, glsl_type::bool_type,
+ result,
+ new ir_swizzle(arg0, 2, 0, 0, 0, 1));
+
+ ir_instruction *inst = new ir_return(result);
+ instructions->push_tail(inst);
+}
+
+static void
+generate_all_bvec4(exec_list *instructions,
+ ir_variable **declarations,
+ const glsl_type *type)
+{
+ ir_dereference *const arg0 = new ir_dereference(declarations[0]);
+ ir_rvalue *result;
+
+ (void)type;
+
+ result = new ir_expression(ir_binop_logic_and, glsl_type::bool_type,
+ new ir_swizzle(arg0, 0, 0, 0, 0, 1),
+ new ir_swizzle(arg0, 1, 0, 0, 0, 1));
+ result = new ir_expression(ir_binop_logic_and, glsl_type::bool_type,
+ result,
+ new ir_swizzle(arg0, 2, 0, 0, 0, 1));
+ result = new ir_expression(ir_binop_logic_and, glsl_type::bool_type,
+ result,
+ new ir_swizzle(arg0, 3, 0, 0, 0, 1));
+
+ ir_instruction *inst = new ir_return(result);
+ instructions->push_tail(inst);
+}
+
+static void
+generate_not(exec_list *instructions,
+ ir_variable **declarations,
+ const glsl_type *type)
+{
+ ir_dereference *const arg0 = new ir_dereference(declarations[0]);
+ ir_rvalue *result;
+
+ result = new ir_expression(ir_unop_logic_not, type, arg0, NULL);
+
+ ir_instruction *inst = new ir_return(result);
+ instructions->push_tail(inst);
+}
+
+void
+generate_any_functions(glsl_symbol_table *symtab, exec_list *instructions)
+{
+ const char *name = "any";
+ ir_function *const f = new ir_function(name);
+ const glsl_type *bvec2_type = glsl_type::get_instance(GLSL_TYPE_BOOL, 2, 1);
+ const glsl_type *bvec3_type = glsl_type::get_instance(GLSL_TYPE_BOOL, 3, 1);
+ const glsl_type *bvec4_type = glsl_type::get_instance(GLSL_TYPE_BOOL, 4, 1);
+
+ bool added = symtab->add_function(name, f);
+ assert(added);
+
+ generate_function_instance(f, name, instructions, 1, generate_any_bvec2,
+ glsl_type::bool_type, bvec2_type);
+ generate_function_instance(f, name, instructions, 1, generate_any_bvec3,
+ glsl_type::bool_type, bvec3_type);
+ generate_function_instance(f, name, instructions, 1, generate_any_bvec4,
+ glsl_type::bool_type, bvec4_type);
+}
+
+void
+generate_all_functions(glsl_symbol_table *symtab, exec_list *instructions)
+{
+ const char *name = "all";
+ ir_function *const f = new ir_function(name);
+ const glsl_type *bvec2_type = glsl_type::get_instance(GLSL_TYPE_BOOL, 2, 1);
+ const glsl_type *bvec3_type = glsl_type::get_instance(GLSL_TYPE_BOOL, 3, 1);
+ const glsl_type *bvec4_type = glsl_type::get_instance(GLSL_TYPE_BOOL, 4, 1);
+
+ bool added = symtab->add_function(name, f);
+ assert(added);
+
+ generate_function_instance(f, name, instructions, 1, generate_all_bvec2,
+ glsl_type::bool_type, bvec2_type);
+ generate_function_instance(f, name, instructions, 1, generate_all_bvec3,
+ glsl_type::bool_type, bvec3_type);
+ generate_function_instance(f, name, instructions, 1, generate_all_bvec4,
+ glsl_type::bool_type, bvec4_type);
+}
+
+void
+generate_not_functions(glsl_symbol_table *symtab, exec_list *instructions)
+{
+ const char *name = "not";
+ ir_function *const f = new ir_function(name);
+ const glsl_type *bvec2_type = glsl_type::get_instance(GLSL_TYPE_BOOL, 2, 1);
+ const glsl_type *bvec3_type = glsl_type::get_instance(GLSL_TYPE_BOOL, 3, 1);
+ const glsl_type *bvec4_type = glsl_type::get_instance(GLSL_TYPE_BOOL, 4, 1);
+
+ bool added = symtab->add_function(name, f);
+ assert(added);
+
+ generate_function_instance(f, name, instructions, 1, generate_not,
+ bvec2_type, bvec2_type);
+ generate_function_instance(f, name, instructions, 1, generate_not,
+ bvec3_type, bvec3_type);
+ generate_function_instance(f, name, instructions, 1, generate_not,
+ bvec4_type, bvec4_type);
+}
+
void
generate_110_functions(glsl_symbol_table *symtab, exec_list *instructions)
{
/* FINISHME: greaterThanEqual() */
/* FINISHME: equal() */
/* FINISHME: notEqual() */
- /* FINISHME: any() */
- /* FINISHME: all() */
- /* FINISHME: not() */
+ generate_any_functions(symtab, instructions);
+ generate_all_functions(symtab, instructions);
+ generate_not_functions(symtab, instructions);
/* FINISHME: texture*() */
/* FINISHME: shadow*() */
/* FINISHME: dFd[xy]() */