Use nine_context wrapper for resource_copy_region.
Enables to offload it with CSMT.
Signed-off-by: Patrick Rudolph <siro@das-labor.org>
D3DTEXTUREFILTERTYPE Filter )
{
struct pipe_screen *screen = This->screen;
- struct pipe_context *pipe;
struct NineSurface9 *dst = NineSurface9(pDestSurface);
struct NineSurface9 *src = NineSurface9(pSourceSurface);
struct pipe_resource *dst_res = NineSurface9_GetResource(dst);
blit.src.box.y + blit.src.box.height <= src->desc.Height);
/* Or drivers might crash ... */
DBG("Using resource_copy_region.\n");
- pipe = NineDevice9_GetPipe(This);
- pipe->resource_copy_region(pipe,
+ nine_context_resource_copy_region(This,
blit.dst.resource, blit.dst.level,
- blit.dst.box.x, blit.dst.box.y, blit.dst.box.z,
+ &blit.dst.box,
blit.src.resource, blit.src.level,
&blit.src.box);
}
context->pipe->draw_vbo(context->pipe, &info);
}
+CSMT_ITEM_NO_WAIT(nine_context_resource_copy_region,
+ ARG_BIND_RES(struct pipe_resource, dst_res),
+ ARG_VAL(unsigned, dst_level),
+ ARG_COPY_REF(struct pipe_box, dst_box),
+ ARG_BIND_RES(struct pipe_resource, src_res),
+ ARG_VAL(unsigned, src_level),
+ ARG_COPY_REF(struct pipe_box, src_box))
+{
+ struct nine_context *context = &device->context;
+
+ context->pipe->resource_copy_region(context->pipe,
+ dst_res, dst_level,
+ dst_box->x, dst_box->y, dst_box->z,
+ src_res, src_level,
+ src_box);
+}
+
CSMT_ITEM_NO_WAIT(nine_context_blit,
ARG_BIND_BLIT(struct pipe_blit_info, blit))
{
struct pipe_vertex_buffer *vbuf,
struct pipe_index_buffer *ibuf);
+void
+nine_context_resource_copy_region(struct NineDevice9 *device,
+ struct pipe_resource* dst_res,
+ unsigned dst_level,
+ const struct pipe_box *dst_box,
+ struct pipe_resource* src_res,
+ unsigned src_level,
+ const struct pipe_box *src_box);
+
void
nine_context_blit(struct NineDevice9 *device,
struct pipe_blit_info *blit);