};
+#if 0
static void
cell_add_buffer_to_list(struct cell_context *cell,
struct cell_buffer_list *list,
list->head = node;
}
}
+#endif
/**
struct cell_buffer_list *list)
{
if (list->head) {
- struct pipe_screen *ps = cell->pipe.screen;
+ /*struct pipe_screen *ps = cell->pipe.screen;*/
struct cell_buffer_node *node;
cell_fence_finish(cell, &list->fence);
void
cell_add_fenced_textures(struct cell_context *cell)
{
- struct cell_buffer_list *list = &cell->fenced_buffers[cell->cur_batch];
+ /*struct cell_buffer_list *list = &cell->fenced_buffers[cell->cur_batch];*/
uint i;
for (i = 0; i < cell->num_textures; i++) {