Fixes crash in dEQP-VK.ubo.random.all_shared_buffer.48 due to a
fragment shader code bigger than 128 kB.
This patch increases the allocation size limit to 1 MB.
v2:
- Increase it to 1 MB (Jason)
- Increase device->instruction_block_pool allocation size in
anv_device.c (Jason)
Signed-off-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
anv_state_pool_init(&device->dynamic_state_pool,
&device->dynamic_state_block_pool);
- anv_block_pool_init(&device->instruction_block_pool, device, 128 * 1024);
+ anv_block_pool_init(&device->instruction_block_pool, device, 1024 * 1024);
anv_state_pool_init(&device->instruction_state_pool,
&device->instruction_block_pool);
};
#define ANV_MIN_STATE_SIZE_LOG2 6
-#define ANV_MAX_STATE_SIZE_LOG2 17
+#define ANV_MAX_STATE_SIZE_LOG2 20
#define ANV_STATE_BUCKETS (ANV_MAX_STATE_SIZE_LOG2 - ANV_MIN_STATE_SIZE_LOG2 + 1)