{ "EX2", FP_OPCODE_DP4, INPUT_1S, OUTPUT_S, _R | _H | _C | _S },
{ "FLR", FP_OPCODE_FLR, INPUT_1V, OUTPUT_V, _R | _H | _X | _C | _S },
{ "FRC", FP_OPCODE_FRC, INPUT_1V, OUTPUT_V, _R | _H | _X | _C | _S },
- { "KIL", FP_OPCODE_KIL, INPUT_CC, OUTPUT_NONE, 0 },
+ { "KIL", FP_OPCODE_KIL_NV, INPUT_CC, OUTPUT_NONE, 0 },
{ "LG2", FP_OPCODE_LG2, INPUT_1S, OUTPUT_S, _R | _H | _C | _S },
{ "LIT", FP_OPCODE_LIT, INPUT_1V, OUTPUT_V, _R | _H | _C | _S },
{ "LRP", FP_OPCODE_LRP, INPUT_3V, OUTPUT_V, _R | _H | _X | _C | _S },
RETURN_ERROR1("Expected ,");
}
else if (instMatch.outputs == OUTPUT_NONE) {
- ASSERT(instMatch.opcode == FP_OPCODE_KIL);
+ ASSERT(instMatch.opcode == FP_OPCODE_KIL_NV);
/* This is a little weird, the cond code info is in the dest register */
if (!Parse_CondCodeMask(parseState, &inst->DstReg))
RETURN_ERROR;
store_vector4( inst, machine, result );
}
break;
- case FP_OPCODE_KIL:
+ case FP_OPCODE_KIL_NV: /* NV_f_p only */
{
const GLuint *swizzle = inst->DstReg.CondSwizzle;
const GLuint condMask = inst->DstReg.CondMask;
}
}
break;
+ case FP_OPCODE_KIL: /* ARB_f_p only */
+ {
+ GLfloat a[4];
+ fetch_vector4( ctx, &inst->SrcReg[0], machine, program, a );
+ if (a[0] < 0.0F || a[1] < 0.0F || a[2] < 0.0F || a[3] < 0.0F) {
+ return GL_FALSE;
+ }
+ }
+ break;
case FP_OPCODE_LG2: /* log base 2 */
{
GLfloat a[4], result[4];