mesa/mtypes: repack gl_texture_object.
authorDave Airlie <airlied@redhat.com>
Sun, 3 Sep 2017 11:17:47 +0000 (21:17 +1000)
committerDave Airlie <airlied@redhat.com>
Tue, 5 Sep 2017 20:13:52 +0000 (06:13 +1000)
reduces size from 1144 to 1128.

Reviewed-by: Thomas Helland <thomashelland90@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
src/mesa/main/mtypes.h

index d44897b2b056f0b66f91d7c84533f56b09800370..3d68a6d7599d8e6459ea66f16adcacaf0a75ec7b 100644 (file)
@@ -1012,7 +1012,6 @@ struct gl_texture_object
    struct gl_sampler_object Sampler;
 
    GLenum DepthMode;           /**< GL_ARB_depth_texture */
-   bool StencilSampling;       /**< Should we sample stencil instead of depth? */
 
    GLfloat Priority;           /**< in [0,1] */
    GLint BaseLevel;            /**< min mipmap level, OpenGL 1.2 */
@@ -1033,12 +1032,17 @@ struct gl_texture_object
    GLboolean Immutable;        /**< GL_ARB_texture_storage */
    GLboolean _IsFloat;         /**< GL_OES_float_texture */
    GLboolean _IsHalfFloat;     /**< GL_OES_half_float_texture */
+   bool StencilSampling;       /**< Should we sample stencil instead of depth? */
+   bool HandleAllocated;       /**< GL_ARB_bindless_texture */
 
    GLuint MinLevel;            /**< GL_ARB_texture_view */
    GLuint MinLayer;            /**< GL_ARB_texture_view */
    GLuint NumLevels;           /**< GL_ARB_texture_view */
    GLuint NumLayers;           /**< GL_ARB_texture_view */
 
+   /** GL_EXT_memory_object */
+   GLenum TextureTiling;
+
    /** Actual texture images, indexed by [cube face] and [mipmap level] */
    struct gl_texture_image *Image[MAX_FACES][MAX_TEXTURE_LEVELS];
 
@@ -1057,13 +1061,9 @@ struct gl_texture_object
    /** GL_ARB_shader_image_load_store */
    GLenum ImageFormatCompatibilityType;
 
-   /** GL_EXT_memory_object */
-   GLenum TextureTiling;
-
    /** GL_ARB_bindless_texture */
    struct util_dynarray SamplerHandles;
    struct util_dynarray ImageHandles;
-   bool HandleAllocated;
 };