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add parenthesis around a bit-wise AND term in _tnl_InvalidateState()
author
Brian
<brian@nostromo.localnet.net>
Tue, 27 Mar 2007 15:52:53 +0000
(09:52 -0600)
committer
Brian
<brian@nostromo.localnet.net>
Tue, 27 Mar 2007 15:52:53 +0000
(09:52 -0600)
src/mesa/tnl/t_context.c
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diff --git
a/src/mesa/tnl/t_context.c
b/src/mesa/tnl/t_context.c
index b7c2c6f9bdba250bf5349f66a50590708008473a..f2828321d8e6b4ed0c729c25adc0bc726fc1e122 100644
(file)
--- a/
src/mesa/tnl/t_context.c
+++ b/
src/mesa/tnl/t_context.c
@@
-140,7
+140,7
@@
_tnl_InvalidateState( GLcontext *ctx, GLuint new_state )
if (ctx->Fog.Enabled ||
(ctx->FragmentProgram._Active &&
(ctx->FragmentProgram._Current->FogOption != GL_NONE ||
-
ctx->FragmentProgram._Current->Base.InputsRead & FRAG_BIT_FOGC
)))
+
(ctx->FragmentProgram._Current->Base.InputsRead & FRAG_BIT_FOGC)
)))
RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_FOG );
if (ctx->Polygon.FrontMode != GL_FILL ||